Pavlov VR

Pavlov VR

Minecraft Zombies(Pavlov legacy branch)
Axiom 12 Jan, 2020 @ 2:13pm
I asked quite a few people what kind of updates they'd love for this game and this is a collated list:
i1 - The boss could, after maybe every 1/4 of its health, disappear and send in around 50-60 zombies
i2 - There could be a section of the map that has a hole in the roof and the zombies fall from it into the map
i3 - Maybe a section that entails having to leave the mineshaft to a small village area to get rare guns for a discounted price
i4 - Powerups that can be activated to increase your speed, armour or health
i5 - Armour tp increase your overall health
i6 - A few people liked the idea of having ladders around the map to ascend in some fashion, maybe that's how you get to the final boss? you have to climb up the boss castle to get inside his throne room
i7 - A safe zone that players can enter if they need a timeout of that round but cannot exit until the round has finished after which they will be auto teleported outside of it. If all players die that are not in the safe zone then the round ends regardless
i8 - The starting part of the map could be a village and we have to descend into the mineshaft as there is mysterious things happening and zombies are attacking the village.
i9 - Placeable turrets? I don't think that is a thing in Pavlov but that would be interesting
i10 - Someone mentioned that perhaps you could change the gamemode at the start, either an infinite wave defending type inside a castle or the normal mode of killing the boss
i11 - Moderators to help new players that are new to either VR or the game mode alongside keeping the game clean as there is far too many trolling and killing each other
i12 - Discord server to keep up to date on latest devlopments
i13 - Make weapon attachments purchasable instead of free, giving the sense of achievement
i14 - Someone just kept repeating: "Grenades, Grenades, Grenades, Grenades, Grenades, Grenades, Grenades, Grenades, Grenades, Grenades, Grenades, Grenades, Grenades"
i15 - A flashlight on your players arm, a holdable torch or make the lighting a bit brighter in harder to see places
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Simon  [developer] 12 Jan, 2020 @ 9:26pm 
Ok thanks for this information. Im starting today on my education to become a mechanic so won't have as much time to work on the map. But can answer some questions now. I3 I wanted to make it all underground because ue4 has a weird issue with my map and directional light( the sun) so I had to delete it entirely. It went through walls and stuff. I6 ladders does so zombies stop walking because they can't reach you. I7 if players are unreachable from zombies. Then they don't understand the nav and stands still. So would require a bunch of work to make it work. But might be a idea. I8 as said before. I can't really use the sun. Could do a night theme. But depends on how much time I going to have. I9 yeah I don't have that knowledge xD i10 should just be a different map all together. I11 yeah though of that. But cant give players options to like kick people. So I think I'll write to recommend playing it alone or in small groups first. I12 yeah though of that. But that takes time and energi to maintain. And I do update the changelogs when something new get added. But I do add a bunch of gibberish when I'm testing stuff xD i14 i removed grenades since they do next to no dmg on zombies and one mis throw and 4 people die. I15 also an amazing idea. I know my friend nabil has a flashlight. But I haven't looked into it yet. But might be a good idea. The problem with that is that my oculus is brighter than most headsets. So don't know how other headsets looks. All questions I dident answer is good ideas that I need to consider and see if I can work into the map. I've though of power ups for a long time now. So if I get time. Then I'll definitely take a look a that. I know people get a bit jealous when I fly around at mach 2. XD. Thanks a bunch for this information and the time you put into this post and playing my map! You are awesome man!
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