Kenshi
Dungeon exploration CN
Stilldoll  [developer] 6 Sep, 2019 @ 6:53am
Dungeon details (Include spoilers)
Cave ruins
Place
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1846791644

List of enemies
Bonedog, status 20
Dungeon Hunter, status 40
Dungeon Hunter Leader, status 50 (one person only)

Conditions for successful main mission
Take the explorer to the building at the deepest part of the ruins and show the "sand ninja in the cage"
If the event doesn't progress, please exit the building and enter again.

Sub mission
Two to three samurai are in the Cage in the ruins building.
When you talk to the samurai, only one person will say "If you help me, I will cooperate with the exploration." When you take the samurai out of Cage, you will be escorted for 6 hours.




Raptor ruins
Place
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1846791878

List of enemies
Dungeon Hunter, status 40
Dungeon Hunter Leader, status 50 (one person only)
Cave Raptor Baby, status 30
Cave Raptor, status 45
Cave Raptor Boss, status around 80
Cave Raptor Tough Baby, status 10
Cave Raptor Smart Baby, status 10


Conditions for successful main mission
Take the explorer to the building at the deepest part of the ruins and show "The Paladin in Cage".
If the event doesn't progress, please exit the building and enter again.


Sub mission
Mercenary units are staying in the ruins building.
It will escort you when you pay.

Defeat Cave Raptor Boss to get a cash item "Horn of the Cave Raptor Boss".

Put either Cave Raptor Tough Baby or Cave Raptor Smart Baby alive in Cage and wait until you wake up.
Obtain "Horn of the Cave Raptor Boss" that Cave Raptor Boss will drop.
Talk to Raptor Baby with a character that has "Horn of the Cave Raptor Boss" and you will become friends.
* Unless you import, only one person can join you.
* Both are unique characters.
* There is the same loading bug as a chicken in another mod.
Changing to spawn 2 or more in FCS will cause a crash.
(Example) Cave Raptor Smart Baby spawning two or more will cause a crash.
(Cave Raptor Tough Baby and Cave Raptor Smart Baby can be a friend at the same time.)

Bug fixed.



Ruins of Siem Castle
Place
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1846791509

List of enemies
Dungeon Hunter40
Dungeon Hunter Leader, status 50 (several people)
Jerid (Illegal Digger Boss), status around 80


Conditions for successful main mission
Take the explorer to the building at the deepest part of the ruins and if the event showing “Red Saber in Cage” does not proceed, exit the building and try again.

Or put Jerid in Cage in the ruins (any Cage is possible)
Either way, the main mission is successful.


Sub mission
NPC “Petri” is in the ruins in the ruins.
When you talk to him, you will be asked to subdue Jerid.
Defeat Jerid and put it in Cage in the ruins.
(Any Cage is possible)
Report to Petri and the event is complete.
* When this event is completed and you leave the Ruins of Shem Castle, you will be changed from the "Illegal Digger" base to the town of Deadcat.




About Ruins of Siem Castle after Sub mission success
Illegal Digger disappears and the town belongs to Dead Cat.
If it is not hostile with Deadcat, it will function as a town.
* In this state, even if you import, it will be inherited as the town of Deadcat.
To return to the base of Illegal Digger, it is necessary to remove the MOD once, import and save it, and initialize the state.
* Deadcat towns have buildings that can be purchased as residences.
If you return to the Illegal Digger base after purchasing the building, you will remain in possession of the building.
(Enemies are reduced a little)
If you want to destroy the building, you need to uncheck the building transfer on import.
* If you use another mod, more building, NPC Town Guard Mission, and Actions Quest, gardeners, security guards, and clients will be staying at the bar.
(Be careful when searching for the target NPC because there is one tavern on the first and second floors.)
Since the association between MODs is removed, no warning is issued even if the above MODs are not used.
There is no problem even if you don't care about the order.
* Since it is not designed to be hostile to the player, its settings are not good.
* Various lines are attached to the residents of the town, but an event does not actually occur even if it is called an exaggerated line.
(There is no attack even if you say that enemy attacks will come! Such events will be complemented by NPC Town Guard Mission, etc.)
* The town is designed for the NPC Town Guard Mission and Factions Quest.
If you are staying in town, the recruits will spawn and replenish the soldiers with a low probability.
Soldiers are also set up to purchase all types of treatment kits.
(Lower to advanced treatment kit and skeleton repair kit)
In addition, you can replenish your strength with the task of “Securing human resources” at Factions Quest, or you can have soldiers purchase treatment kits with the task of “customer at the store”.
This makes it somewhat more resistant to enemy attacks.




Tips for smooth dungeon strategy
Explorers can carry, but events will not occur if carried.
The event occurs when you enter the building in the dungeon, so you can take it as long as you do before entering the building.

If the Explorer's event, especially the event that happens when you enter the building, does not progress, you may improve it by going out of the building, taking off the explorer immediately, saving and loading.
Last edited by Stilldoll; 6 Sep, 2019 @ 4:28pm