Counter-Strike 2

Counter-Strike 2

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fih 10 Oct, 2019 @ 6:10am
The map needs some preformance and other tweaks (Not gameplay related)
This map should be fixed a bit. Im alright with the changes you've made to the color pallete. The thing is, 3d plants (Or, i think, a big portion of map can be loaded when you are in CT area) on CT area take away all the optimization there is, so even with a i7 1050ti it all doesn't run smooth, even though the fps in net_graph shows above 110. Idk what's the issue, but again i suspect it's the 3d models or the way the map loads. And the second thing is that you made some areas in which you are able to look outside of the map, and the geometry there REALLY quickly fades out to 2d, and you can see the edge of the ground aswell (most notable in ct spawn)
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Showing 1-4 of 4 comments
R-slan 10 Oct, 2019 @ 6:52am 
Yeah I'm experiencing similar issues...i actually have a potato pc but still compared to the old cache, I'm getting half the fps on the new one....
pumpattu pillu 10 Oct, 2019 @ 7:33am 
yeah, i get minimum 120 on this when i get like 180 minimum on inferno
rnchvnc 10 Oct, 2019 @ 2:00pm 
That's just what happens, you can't expect the new map to perform the same as a map that's a few years old.
Same goes with Inferno or Nuke... everybody complained about FPS when they were updated... but now we just play it.
I know it sucks, but I guess you must just deal with it.
PapaHellmann 11 Oct, 2019 @ 5:37am 
Consider yourselves lucky, im down to 130 from 300 fps lmao, no way they release the map like this, they wouldnt bring 128 tick servers for the same reason that peoples pc wouldnt be able to handle it since about 75percent of all players play on ~70 fps as is already.
Last edited by PapaHellmann; 11 Oct, 2019 @ 5:40am
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Showing 1-4 of 4 comments
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