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It should be 100 damage but with a higher blast radius would be great. Notice how the Ambassador does a little over 102 damage on headshots. Its alot of damage but not too much as I would call it a balanced weapon.
I do like the idea of a recharge time. Maybe damage is based on recharge level. If an engineer destroys the sapper it recharges after 2 seconds but if you plant it prematurely you lose out on its max damage to players.
So at full recharge = 120 dmg
At 1/2 recharge = 80 damage
at 1/4 recharge = 60 dmg
Indeed, but I recently viewed it's demonstration on youtube and it seems balanced enough except that I think it should not disable the sentry, but that would probably unbalance it.
)
lmao didn't see this one back when it was posted, what a dumbass. I could have an hour in the game and still would be able to call it unbalanced you. I guess you just want to feel good about your thousands of hours into the game so i should just let you run wild.