Team Fortress 2
Displacer
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Сообщения 115 из 29
The Displacer:

> Shoots pew-pew lazors!

> No bullet spread
> Reloads entire clip at once

+ No damage falloff
+ No ammo

- 263% slower reload speed (2 seconds for the whole clip up from 0.76 seconds per shot)
- 16% smaller clip size (5 down from 6)
- No random crits
Автор сообщения: Enderspoons
The Displacer:

> Shoots pew-pew lazors!

> No bullet spread
> Reloads entire clip at once

+ No damage falloff
+ No ammo

- 263% slower reload speed (2 seconds for the whole clip up from 0.76 seconds per shot)
- 16% smaller clip size (5 down from 6)
- No random crits
These are... actually very good stats. I like them quite a bit. It makes sense and I personally don't see any problems with it.
I like the idea of a lazer weapon for scout, but to me it looks more like a railgun

> 2 bullets in the clip

> Bullets have a tighter spread

> Does more damage

>Reloads quicker

the idea being you have to be accurate with your shots to compensate with the lack of spread/ammo
if we stick to the weapon design the stats should go as follow : It's a lever action lazer scatter gun,

so you gotta use the lever to eather load the whole mag OR charge it like a crank.

each shot could be chambered to be a single energy bullet or pallets of energy that should have very low distance if they are pallets ...IF it's a laser shot then it has a long range ..

i'm trying my best to go as cartoon logic as i can cause ....lazer is "solid" light shooting that would mean making a very VERY hot beam of light in a streight line OR that spreads like a flashlight in a cone ... so yeah... a very deadly flashlight.
+Has a HYPE meter similiar to the soda popper, with each charge up of the HYPE meter, you get one free crit (crits do stack)
+15% damage bonus
-No random crits
-Lazers have bullet time
Отредактировано dopeboycaucasity2002; 14 сен. 2019 г. в 2:22
Автор сообщения: Rondell
+Has a HYPE meter similiar to the soda popper, with each charge up of the HYPE meter, you get one free crit (crits do stack)
+15% damage bonus
-No random crits
-Lazers have bullet time
no, that's dimondback for scout.
Автор сообщения: Enderspoons
The Displacer:

> Shoots pew-pew lazors!

> No bullet spread
> Reloads entire clip at once

+ No damage falloff
+ No ammo

- 263% slower reload speed (2 seconds for the whole clip up from 0.76 seconds per shot)
- 16% smaller clip size (5 down from 6)
- No random crits

so after all 5 shots, your left dead in the water for 2 full seconds until you reload? i like it. you could always switch to the secondary, but that's the case with every gun.
Displacer:

+Shots ricochet twice after hitting walls or objects
+Damage multiplier based on ricochet
+20% Damage to buildings
+Damage decreases cloak meters and ubercharge meters

-Has projectile speed similar to huntsman
-20% less pellets per shot
-No random crits
Hmmm yes
Light bouncing off of dirt and bricks
Отредактировано Enderspoons; 17 сен. 2019 г. в 15:38
[+] Final Hour: Wearer gains bonus fire rate, damage and dodge chance as health decreases, gaining full strength of these bonuses at 25 health.
* (+1%-50% bonus fire rate, +1%-30% bonus damage, +1-35% bonus dodge chance)
[+] 3x clip size
[-] -60% bullets per shot

OR

[~] Fires a single projectile that splits up into many smaller projectiles after about 1.5 seconds of flight.
* (Fires 10 projectiles that deal the same damage and have the same damage falloff as a normal scattergun.)
[~] Single projectile deals 80 damage
[-] Single projectile cannot deal critical damage by any means
Отредактировано meow; 17 сен. 2019 г. в 16:21
How are these separated, stat wise? There are multiple conflicting stats, assuming they are all in one. Please use some form of marking to separate the stat setups
Автор сообщения: Keres
[+] Final Hour: Wearer gains bonus fire rate, damage and dodge chance as health decreases, gaining full strength of these bonuses at 25 health.
* (+1%-50% bonus fire rate, +1%-30% bonus damage, +1-35% bonus dodge chance)
[+] 3x clip size
[-] -60% bullets per shot

OR

[~] Fires a single projectile that splits up into many smaller projectiles after about 1.5 seconds of flight.
* (Fires 10 projectiles that deal the same damage and have the same damage falloff as a normal scattergun.)
[~] Single projectile deals 80 damage
[-] Single projectile cannot deal critical damage by any means
Function as the stock scattergun but One Crit for Every Backstab. (Cannot backstab if equipped)
( ͡° ͜ʖ ͡°)
Автор сообщения: GitHug - skial.com
Function as the stock scattergun but One Crit for Every Backstab. (Cannot backstab if equipped)
( ͡° ͜ʖ ͡°)
no
Автор сообщения: GitHug - skial.com
Function as the stock scattergun but One Crit for Every Backstab. (Cannot backstab if equipped)
( ͡° ͜ʖ ͡°)
no
Автор сообщения: Enderspoons
The Displacer:

> Shoots pew-pew lazors!

> No bullet spread
> Reloads entire clip at once

+ No damage falloff
+ No ammo

- 263% slower reload speed (2 seconds for the whole clip up from 0.76 seconds per shot)
- 16% smaller clip size (5 down from 6)
- No random crits

- Overheats the weapon in constant firing situations.
- Overheating will jam the weapon until an ammo pack is picked up.

> No bullet spread
- Shares the same stats with stock when firing at enemies with the Batsaber equipped, while still retaining the right to it's own debuffs such as overheating.
- Random Critical Hits are substituted by Mini-Crits.

> Running out of ammunition will cause the weapon to switch to an infinite source of ammunition, doing 25% less damage but having endless shots and less tax on overheat. You can switch to this ammo type manually by pressing X on your keyboard.

> Australium shielding emitted off of this weapon will reduce the impact of Random Critical Hits, converting them into Mini-Crits and if far enough, negate the critical hit entirely, although still taking normal damage from the weapon you were shot with at that range.

> Does not apply to Earned Critical Hits.

> Reloads clip instantly when using alternate ammunition.
Отредактировано |r.τ.α| Somm; 30 сен. 2019 г. в 3:27
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