DayZ
DayZ Humanity
lesfs 11 Sep, 2019 @ 3:23pm
Sample of init.c
So you can modify each "cases" or you can simplify the code if you want ... It's just an exemple for those who need.

(On this exemple i use "Weapons ReduxPack" and "MunghardsItempack". Modify items name if you don't use these mods)



-> 10 random themes for bambi
-> 4 themes for bandit with gear by level and bandanaMask_Red
-> 4 themes for hero with gear by level

Have fun :)

//#######################################################################

Copy below here:

//---------------------------------------------------------------------------------------------------------------------
// "void StartingEquipSetup" - Modded fonction for Humanity's mod whit themes:


//#######################################################################
//-------- START SPAWN GEAR --------------

override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
{
EntityAI itemTop;
EntityAI itemEnt;
ItemBase itemBs;
float rand;

int h= m_humanity.GetHumanity(player.GetIdentity().GetPlainId());
int l = m_humanity.determainLevel(h);

player.RemoveAllItems();

switch(l)
{
case -4:
// Bandit LvL 4
itemEnt = player.GetInventory().CreateInInventory("MountainBag_Olive"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("SportGlasses_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BandanaMask_RedPattern");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BaseballCap_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BomberJacket_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("CargoPants_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingBoots_Brown");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BakedBeansCan");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("TunaCan");itemBs = ItemBase.Cast(itemEnt);
EntityAI Belt04 = player.GetInventory().CreateInInventory("MilitaryBelt");
Belt04.GetInventory().CreateAttachment("Canteen");
Belt04.GetInventory().CreateAttachment("NylonKnifeSheath");
Belt04.GetInventory().CreateAttachment("PlateCarrierHolster");
player.GetInventory().CreateInInventory("gp_P1");
player.GetInventory().CreateInInventory("Mag_P1_8Rnd");
player.GetInventory().CreateInInventory("Mag_P1_8Rnd");
player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd");
player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd");
EntityAI gun042 = player.GetInventory().CreateInInventory("MP5K");
gun042.GetInventory().CreateAttachment("MP5k_StockBttstck");
gun042.GetInventory().CreateAttachment("MP5_Compensator");
gun042.GetInventory().CreateAttachment("MP5_RailHndgrd");
itemEnt = player.GetInventory().CreateInInventory("Mag_MP5_30Rnd");
itemEnt = player.GetInventory().CreateInInventory("Mag_MP5_30Rnd");
break;
case -3:
// Bandit LvL 3
itemEnt = player.GetInventory().CreateInInventory("TaloonBag_Olive"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("SportGlasses_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BandanaMask_RedPattern");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BaseballCap_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BomberJacket_Maroon");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("CargoPants_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingBoots_Brown");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BakedBeansCan");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WaterBottle");
player.GetInventory().CreateInInventory("MKII");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Mag_MKII_10Rnd");
player.GetInventory().CreateInInventory("Mag_MKII_10Rnd");
player.GetInventory().CreateInInventory("AmmoBox_22_50Rnd");
player.GetInventory().CreateInInventory("Izh18");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Ammo_12gaPellets");
player.GetInventory().CreateInInventory("Ammo_12gaPellets");
player.GetInventory().CreateInInventory("Ammo_12gaSlug");
break;
case -2:
// Bandit LvL 2
itemEnt = player.GetInventory().CreateInInventory("ImprovisedBag"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("SportGlasses_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BandanaMask_RedPattern");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BaseballCap_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BomberJacket_Brown");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("CargoPants_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingBoots_Brown");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BakedBeansCan");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WaterBottle");
player.GetInventory().CreateInInventory("MKII");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Mag_MKII_10Rnd");
player.GetInventory().CreateInInventory("Mag_MKII_10Rnd");
player.GetInventory().CreateInInventory("AmmoBox_22_50Rnd");
break;
case -1:
// Bandit LvL 1
itemEnt = player.GetInventory().CreateInInventory("CourierBag"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("SportGlasses_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BandanaMask_RedPattern");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BaseballCap_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BomberJacket_Blue");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("CargoPants_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingBoots_Brown");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BakedBeansCan");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WaterBottle");
player.GetInventory().CreateInInventory("MKII");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Mag_MKII_10Rnd");
player.GetInventory().CreateInInventory("Mag_MKII_10Rnd");
player.GetInventory().CreateInInventory("AmmoBox_22_50Rnd");
break;
case 1:
// Hero LvL 1
itemEnt = player.GetInventory().CreateInInventory("ImprovisedBag"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("AviatorGlasses");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BaseballCap_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("QuiltedJacket_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("CargoPants_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingBoots_Brown");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingGloves_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("SpaghettiCan");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WaterBottle");
EntityAI gun1 = player.GetInventory().CreateInInventory("MakarovIJ70");
gun1.GetInventory().CreateAttachment("PistolSuppressor");
itemEnt = player.GetInventory().CreateInInventory("Mag_IJ70_8Rnd");
itemEnt = player.GetInventory().CreateInInventory("AmmoBox_380_35rnd");

break;
case 2:
// Hero LvL 2
itemEnt = player.GetInventory().CreateInInventory("TaloonBag_Black"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("AviatorGlasses");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BaseballCap_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("QuiltedJacket_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("CargoPants_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingBoots_Brown");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingGloves_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("SpaghettiCan");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("TunaCan");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("MilitaryBelt");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WaterBottle");
EntityAI gun2 = player.GetInventory().CreateInInventory("MakarovIJ70");
gun2.GetInventory().CreateAttachment("PistolSuppressor");
itemEnt = player.GetInventory().CreateInInventory("Mag_IJ70_8Rnd");
itemEnt = player.GetInventory().CreateInInventory("Mag_IJ70_8Rnd");
itemEnt = player.GetInventory().CreateInInventory("AmmoBox_380_35rnd");
itemEnt = player.GetInventory().CreateInInventory("AmmoBox_380_35rnd");
break;
case 3:
// Hero LvL 3
itemEnt = player.GetInventory().CreateInInventory("MountainBag_Dark_Green"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("AviatorGlasses");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BaseballCap_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("QuiltedJacket_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("CargoPants_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingBoots_Brown");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingGloves_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("SpaghettiCan");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("TunaCan");itemBs = ItemBase.Cast(itemEnt);
EntityAI Belt3 = player.GetInventory().CreateInInventory("MilitaryBelt");
Belt3.GetInventory().CreateAttachment("Canteen");
EntityAI gun3 = player.GetInventory().CreateInInventory("FNX45");
gun3.GetInventory().CreateAttachment("PistolSuppressor");
itemEnt = player.GetInventory().CreateInInventory("Mag_FNX45_15Rnd");
itemEnt = player.GetInventory().CreateInInventory("Mag_FNX45_15Rnd");
itemEnt = player.GetInventory().CreateInInventory("AmmoBox_45ACP_25rnd");
itemEnt = player.GetInventory().CreateInInventory("AmmoBox_45ACP_25rnd");
itemEnt = player.GetInventory().CreateInInventory("Mp133Shotgun");
itemEnt = player.GetInventory().CreateInInventory("Ammo_12gaPellets");
itemEnt = player.GetInventory().CreateInInventory("Ammo_12gaPellets");
itemEnt = player.GetInventory().CreateInInventory("Ammo_12gaSlug");
break;
case 4:
// Hero LvL 4
itemEnt = player.GetInventory().CreateInInventory("TaloonBag_Black"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("AviatorGlasses");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BaseballCap_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("QuiltedJacket_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("CargoPants_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingBoots_Brown");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingGloves_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("SpaghettiCan");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("TunaCan");itemBs = ItemBase.Cast(itemEnt);
EntityAI Belt4 = player.GetInventory().CreateInInventory("MilitaryBelt");
Belt4.GetInventory().CreateAttachment("Canteen");
Belt4.GetInventory().CreateAttachment("NylonKnifeSheath");
Belt4.GetInventory().CreateAttachment("PlateCarrierHolster");
EntityAI gun41 = player.GetInventory().CreateInInventory("FNX45");
gun41.GetInventory().CreateAttachment("PistolSuppressor");
itemEnt = player.GetInventory().CreateInInventory("Mag_FNX45_15Rnd");
itemEnt = player.GetInventory().CreateInInventory("Mag_FNX45_15Rnd");
itemEnt = player.GetInventory().CreateInInventory("AmmoBox_45ACP_25rnd");
itemEnt = player.GetInventory().CreateInInventory("AmmoBox_45ACP_25rnd");
EntityAI gun42 = player.GetInventory().CreateInInventory("UMP45");
gun42.GetInventory().CreateAttachment("PistolSuppressor");
EntityAI gun43 = player.GetInventory().CreateInInventory("M68Optic");
gun43.GetInventory().CreateAttachment("Battery9V");

break;
case 0:
// Bambi
switch (Math.RandomInt(100, 112)) {
case 100:
// Cowboy
itemEnt = player.GetInventory().CreateInInventory("TaloonBag_Blue"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Jeans_Blue");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("TShirt_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingBoots_Brown");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("CowboyHat_Brown");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Shovel");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Hatchet");itemBs = ItemBase.Cast(itemEnt);
break;

case 101:
// Paramedic
itemEnt = player.GetInventory().CreateInInventory("TaloonBag_Green"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("ParamedicPants_Green");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("ParamedicJacket_Green");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("SalineBagIV");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("StartKitIV");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BandageDressing");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("SurgicalMask");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("SurgicalGloves_White");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Sneakers_White");itemBs = ItemBase.Cast(itemEnt);
EntityAI item101 = player.GetInventory().CreateInInventory("FirstAidKit");
item101.GetInventory().CreateAttachment("BloodBagEmpty");
item101.GetInventory().CreateAttachment("BloodTestKit");
item101.GetInventory().CreateAttachment("Bandage");
item101.GetInventory().CreateAttachment("Bandage");
break;

case 102:
// worker
itemEnt = player.GetInventory().CreateInInventory("TaloonBag_Violet"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("ConstructionHelmet_Blue");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WoolCoat_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("CargoPants_Blue");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingBoots_Beige");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("SledgeHammer");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Hammer");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("NailBox");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("NailBox");itemBs = ItemBase.Cast(itemEnt);
break;

case 103:
// Biker
itemEnt = player.GetInventory().CreateInInventory("TaloonBag_Blue"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("RidersJacket_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BaseballCap_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("joint_mung");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("RollingPapers_Jest");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("HikingBootsLow_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("NailedBaseballBat");itemBs = ItemBase.Cast(itemEnt);
itemEnt = player.GetInventory().CreateInInventory("Cannabis");
itemBs = ItemBase.Cast(itemEnt);
itemBs.SetQuantity(10);
player.GetInventory().CreateInInventory("Ammo_22");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Mag_MKII_10Rnd");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("MKII");itemBs = ItemBase.Cast(itemEnt);
break;

case 104:
// Hiker
itemEnt = player.GetInventory().CreateInInventory("TaloonBag_Blue"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("HikingJacket_Red");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("CargoPants_Blue");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("HikingBootsLow_Blue");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Compass");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WaterBottle");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Matchbox");itemBs = ItemBase.Cast(itemEnt);
break;

case 105:
// Cop
itemEnt = player.GetInventory().CreateInInventory("TaloonBag_Green"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("PoliceJacket");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("PolicePants");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Handcuffs");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("OfficerHat");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Battery9V"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("AmmoBox_380_35rnd");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Mag_IJ70_8Rnd");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("MakarovIJ70");itemBs = ItemBase.Cast(itemEnt);
break;

case 106:
// Lumberjack
itemEnt = player.GetInventory().CreateInInventory("TaloonBag_Violet"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Shirt_RedCheck");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Jeans_Blue");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WoodAxe");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingBoots_Brown");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Ushanka_Green");itemBs = ItemBase.Cast(itemEnt);
break;

case 107:
// Hood
itemEnt = player.GetInventory().CreateInInventory("TaloonBag_Blue"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("TrackSuitPants_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("TrackSuitJacket_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("AthleticShoes_Black");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Vodka");itemBs = ItemBase.Cast(itemEnt);
break;

case 108:
// Fireman
itemEnt = player.GetInventory().CreateInInventory("TaloonBag_Blue"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("FirefighterJacket_Beige");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("FirefightersPants_Beige");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("FirefightersHelmet_White");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("WorkingBoots_Yellow");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt);
break;

case 109:
// Jumper
itemEnt = player.GetInventory().CreateInInventory("TaloonBag_Green"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("JumpsuitJacket_Green"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("JumpsuitPants_Green"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Sneakers_Black"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BoonieHat_Olive"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("cigarette_mung"); itemBs = ItemBase.Cast(itemEnt);
break;

case 110:
// Prisoner
itemEnt = player.GetInventory().CreateInInventory("TaloonBag_Blue"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("PrisonUniformJacket"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("PrisonUniformPants"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("PrisonerCap"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Sneakers_Black"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Rope"); itemBs = ItemBase.Cast(itemEnt);
break;

case 111:
// musicien
itemEnt = player.GetInventory().CreateInInventory("CourierBag"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Hoodie_Black"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Jeans_Blue"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("BeanHat_Black"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Sneakers_Black"); itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("guitar_mung"); itemBs = ItemBase.Cast(itemEnt);
break;
}
default:
break;
}
// Give universal gear
EntityAI radio0 = player.GetInventory().CreateInInventory("PersonalRadio");
radio0.GetInventory().CreateAttachment("Battery9V")
EntityAI flash0 = player.GetInventory().CreateInInventory("Flashlight");
flash0.GetInventory().CreateAttachment("Battery9V")

player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("SodaCan_Cola");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Pear");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("Apple");itemBs = ItemBase.Cast(itemEnt);
player.GetInventory().CreateInInventory("rag");itemBs = ItemBase.Cast(itemEnt);

}

//-------- START SPAWN GEAR END --------------
//####################################################
Last edited by lesfs; 23 Sep, 2019 @ 5:18am
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Showing 1-5 of 5 comments
w00kie  [developer] 11 Sep, 2019 @ 3:34pm 
Thanks for sharing
BabaRaky 18 Sep, 2019 @ 4:28am 
Thanks but didn't work fine.
When you spawn as Bambi, you also have hero1 stuff on backpack.
Some string missing I guess
lesfs 23 Sep, 2019 @ 5:19am 
it's now update it work find now ! sorry
i used this init.c and get this error, any one had this issue at all?

$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c(8): Function 'StartingEquipSetup' is marked as override, but there is no function with this name in the base class
〽 Hirus 🔱 22 Jul, 2020 @ 7:00pm 
I tried to use this INIT, but it didn't work, could someone upload 1 INIT.C with these functions that work for me to use please? If nobody can help I will keep trying Thanks
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Showing 1-5 of 5 comments
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