RimWorld

RimWorld

Gloomy Deco
Orangentroll 26 Feb, 2020 @ 6:48am
Unity Crash when loading a savegame with a windmill
Hey there.

I probably stumbled upon a bug regarding the Windmill.
I'm running the newest Rimworld 1.1 + Royality Version with some Mods installed.
I placed the mods in the described Order andy everything works fine.
But if you place a Windmill, save the game und load it, Unity Crashes.

UnityPlayer.dll stops with the Error Code 0xc0000005

RimWorld StackTrace:
========== OUTPUTTING STACK TRACE ==================

0x00007FFF280A48DD (UnityPlayer) UnityMain
0x00007FFF280A25B5 (UnityPlayer) UnityMain
0x00007FFF282C5C89 (UnityPlayer) PAL_Thread_YieldExecution
0x000002BB525FA95A (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Mesh:Internal_Create (UnityEngine.Mesh)
0x000002BB525FA8CB (Mono JIT Code) UnityEngine.Mesh:.ctor ()
0x000002BB525FA4FB (Mono JIT Code) Verse.MeshMakerPlanes:NewPlaneMesh (UnityEngine.Vector2,bool,bool,bool)
0x000002BB525FBB3B (Mono JIT Code) Verse.GraphicMeshSet:.ctor (single,single)
0x000002BB2F145D2B (Mono JIT Code) GloomyDeco.GloomyDeco_WindMillComp:.ctor ()
0x000002BB2F1460AE (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFF2FC5BFB0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFF2FBE2142 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFF2FBEB312 (mono-2.0-bdwgc) mono_runtime_invoke_array
0x00007FFF2FBEB995 (mono-2.0-bdwgc) mono_runtime_set_main_args
0x00007FFF2FBEB2A6 (mono-2.0-bdwgc) mono_runtime_invoke_array
0x00007FFF2FB902D4 (mono-2.0-bdwgc) mono_lookup_internal_call
0x000002BB4EF86840 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)
0x000002BB4EF86703 (Mono JIT Code) System.Reflection.MonoCMethod:InternalInvoke (object,object[])
0x000002BB50FDF51B (Mono JIT Code) System.RuntimeType:CreateInstanceMono (bool)
0x000002BB50FDF0C3 (Mono JIT Code) System.RuntimeType:CreateInstanceSlow (bool,bool,bool,System.Threading.StackCrawlMark&)
0x000002BB50FDEFFB (Mono JIT Code) System.RuntimeType:CreateInstanceDefaultCtor (bool,bool,bool,System.Threading.StackCrawlMark&)
0x000002BB50FDEEC3 (Mono JIT Code) System.Activator:CreateInstance (System.Type,bool)
0x000002BB50FDEDEB (Mono JIT Code) System.Activator:CreateInstance (System.Type)
0x000002BB2B90A103 (Mono JIT Code) Verse.ThingWithComps:InitializeComps ()
0x000002BB2B908173 (Mono JIT Code) Verse.ThingWithComps:ExposeData ()
0x000002BB2F032823 (Mono JIT Code) Verse.Building:ExposeData ()
0x000002BB53800723 (Mono JIT Code) Verse.ScribeExtractor:SaveableFromNode<T_REF> (System.Xml.XmlNode,object[])
0x000002BB5383547B (Mono JIT Code) Verse.Scribe_Collections:Look<T_REF> (System.Collections.Generic.List`1<T_REF>&,bool,string,Verse.LookMode,object[])
0x000002BB538345AB (Mono JIT Code) Verse.Scribe_Collections:Look<T_REF> (System.Collections.Generic.List`1<T_REF>&,string,Verse.LookMode,object[])
0x000002BB2EFCFBC3 (Mono JIT Code) Verse.Map:ExposeData ()
0x000002BB53800723 (Mono JIT Code) Verse.ScribeExtractor:SaveableFromNode<T_REF> (System.Xml.XmlNode,object[])
0x000002BB5383547B (Mono JIT Code) Verse.Scribe_Collections:Look<T_REF> (System.Collections.Generic.List`1<T_REF>&,bool,string,Verse.LookMode,object[])
0x000002BB538345AB (Mono JIT Code) Verse.Scribe_Collections:Look<T_REF> (System.Collections.Generic.List`1<T_REF>&,string,Verse.LookMode,object[])
0x000002BB538223AB (Mono JIT Code) (wrapper dynamic-method) Verse.Game:DMD<DMD<LoadGame_Patch1>?-1423640576::LoadGame_Patch1> (Verse.Game)
0x000002BB18DFCAEB (Mono JIT Code) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
0x000002BB18DFC673 (Mono JIT Code) Verse.Root_Play/<>c:<Start>b__1_1 ()
0x000002BB528E4BCE (Mono JIT Code) Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
0x000002BB528E4B6B (Mono JIT Code) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
0x000002BB528E4AA6 (Mono JIT Code) System.Threading.ThreadHelper:ThreadStart_Context (object)
0x000002BB528E3DB6 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002BB528E3BBB (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002BB528E3ADB (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
0x000002BB528E39F3 (Mono JIT Code) System.Threading.ThreadHelper:ThreadStart ()
0x000002BB528E394E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFF2FC5BFB0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFF2FBE2142 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFF2FBEB312 (mono-2.0-bdwgc) mono_runtime_invoke_array
0x00007FFF2FC05AEF (mono-2.0-bdwgc) mono_threads_set_shutting_down
0x00007FFF2FC05836 (mono-2.0-bdwgc) mono_threads_set_shutting_down
0x00007FFF99EA7BD4 (KERNEL32) BaseThreadInitThunk
0x00007FFF9BE4CED1 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

I can provide a further error.log if needed, but as long as no Windmill is placed, everything seems to work fine.
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Showing 1-9 of 9 comments
Mittens 27 Feb, 2020 @ 2:22pm 
I experience the same problem
Inftea 3 Mar, 2020 @ 4:20am 
The tree have same problem.
Gregor 3 Mar, 2020 @ 7:47pm 
Same issue here
𝘈𝘗 5 Mar, 2020 @ 12:56am 
I had the same problem.
Orangentroll 6 Mar, 2020 @ 2:35pm 
Just to leave an info here.
The Windmill caused the problem. Not using the windmill solved this problem, but I had another one regarding not finding a bed (not found exception or something down the line). I decided to unsubscribe the mod, which is really sad.
Friday 6 Mar, 2020 @ 11:43pm 
@Orangentroll mod just update in yesterday, did it fixed the problems? also, not only the windmill cause the problem, the trees too
Orangentroll 7 Mar, 2020 @ 1:56am 
Didn't test it tbh, but I can activate it again and try.
Orangentroll 8 Mar, 2020 @ 12:01pm 
Just tried a few buildings of this mod.
First: I have the feeling (but this is very subjective view) that it started lagging when i build the first objects.
Second:
Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object

I dont want to further research what object causes this problem. Sorry, but i am just going to skip this mod

edit: Looks like it's the kennel. Got various other excpetions when trying to destroy it. I couldn't even deconstruct it in god mode, nor damaging or destroying it. I had to disable the mod to get rid of it.
Last edited by Orangentroll; 8 Mar, 2020 @ 12:06pm
掏裆手文西 17 Mar, 2020 @ 11:22pm 
I had the same problem.
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Showing 1-9 of 9 comments
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