The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Summon An Army: Soldiers of Skyrim
vincentDragonborn  [developer] 24 Oct, 2013 @ 8:23pm
Twin Soul Bug
Anyone have any idea how to fix this??? The Twin Soul perk seems to override the one i set in place for the summoning limit. Any help would be appreciated
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Showing 1-15 of 19 comments
jackgeiwitz 25 Oct, 2013 @ 10:16am 
i think thats what is giving me the problem ill check it out for ya
vincentDragonborn  [developer] 25 Oct, 2013 @ 1:10pm 
thanks
jackgeiwitz 25 Oct, 2013 @ 3:10pm 
the twin souls perk is whats ♥♥♥♥♥♥♥ it up the only thing i could recommend is putting a disclaimer in the description stating not to put perk points on twin souls
vincentDragonborn  [developer] 27 Oct, 2013 @ 3:49pm 
thanks
jackgeiwitz 3 Nov, 2013 @ 1:20pm 
welcome dont know if thats accurate or not
Darkknight957 4 Jun, 2014 @ 9:31pm 
I have to test it but I changed it so you only need to summon 1 the 5 10 and 20 are unnessery I can summon stormcloaks right hand imperials left hand 1,2,3,4 etc in each hand I replaced the other 18 the 5's 10's and 20's with mistman boneman gorgoyle etc even spectral dragon.Your mod has limitless potential why not conjure followers.
Darkknight957 4 Jun, 2014 @ 10:33pm 
good news my theory worked and you only need 6 spells not 24 I went into the twins souls file and found the limit set it to 20 gave my selve the twinsouls perk and I can now soummon 1,2,3,4etc only need the sommon one stormcloak.I can can keep adding and they don't disappear.I can now have 24 different npc that I can conjure.I was thinking 24 different followers would be cool.An added bonus would be non-essential followers that leave you an inhretence when they die.If they die you could instantly conjure a new one.conjure 20 and if they all get kill you might just get 350 times 20,an easy 7000 gold.lol.the courier will be really busy if you set up a big battle.I do set up battles in the creation kit but conjuring imperials in left hand and stormcloaks in right hand would be so fast much faster then using the console you could turn the cobat ai off run around placing them.thanks so much for the revelutionary mod.
Darkknight957 4 Jun, 2014 @ 10:34pm 
I am goimg to test it some more but it worked the first time.
Darkknight957 4 Jun, 2014 @ 11:43pm 
You are going to kick youself.Go to twinsouls file ,perk entries data 3 is set to 2,lol I going to test it at 100 it worked at 20 I could summon 20 instead of 2. Your army perk file is set to 50.too simple.I have been modding for 14 years but I still miss the simple things.
Darkknight957 5 Jun, 2014 @ 3:03pm 
there are a total of 4 perks that can over ride your perk file twinsouls one in dlc1 and Two in dlc2 it has taken me hours but I think I have them all covered now.
Darkknight957 5 Jun, 2014 @ 3:06pm 
DLC2dunKarstaagModifySummonCountPerk I couldn't remember the name lol this one in dlc2
Darkknight957 5 Jun, 2014 @ 3:07pm 
DLC2Summoner and this one in DLC2
Darkknight957 5 Jun, 2014 @ 3:08pm 
DLC1DurnehviirMultipleSummon and this perk in dlc1
Darkknight957 5 Jun, 2014 @ 3:13pm 
Once I solved the twinsouls bug I could only summon one gargoyle but 100 aelas
Darkknight957 5 Jun, 2014 @ 3:18pm 
just discovered a cool perk called headsman and it is checked as playable but it is not in the two handed skill tree.increased chance to decapite.
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Showing 1-15 of 19 comments
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