Rivals of Aether

Rivals of Aether

R-00 - Logical Jetstream
 This topic has been pinned, so it's probably important
Archytas  [developer] 23 Sep, 2019 @ 4:25pm
Bug Report
Post any bugs here!
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Showing 1-13 of 13 comments
63 2 Nov, 2019 @ 6:28am 
The color pallete that goes after gb color breaks the game when selecting it.
Archytas  [developer] 2 Nov, 2019 @ 8:30am 
Everyone has been getting this bug, even setting the palette number to bellow what I have set it still crashes when rotating through colors a second time. I think this one is on the devs, lemme know if someone figures out a fix
Archytas  [developer] 11 Nov, 2019 @ 7:59pm 
Should be fixed with the 3.0 update - just needed to set the palette count correctly!
ZeeBee 11 Nov, 2019 @ 11:48pm 
Player 2 dies on first spawn and occasionally goes invisible ;)
Archytas  [developer] 12 Nov, 2019 @ 4:47am 
Fixed in the 3.1 update!
Platurt 12 Nov, 2019 @ 4:00pm 
No idea if those things are bugs because I can't find an explaination of what his moves are supposed to do, but he doesn't collect the ball while in the running-animation, his wall only interacts with him if he is in a normal- or special-attack animation and his downstrong apparently does nothing.
Archytas  [developer] 12 Nov, 2019 @ 4:18pm 
He only collects the star if he is in a non-commital state (idle, walk, jump,etc). Basically, any state where you can freely attack is considered non-commital.

As far as the dstrong, what are your controls? It requires holding the down or strong_down input
Platurt 13 Nov, 2019 @ 12:19pm 
I was using down+z for strong attacks, and yeah I now figured out that I have to keep holding "down" for it to do something, I was always holding z (because that's how you usually "hold" strong attacks).

Regarding the sideb, I guess for a lot of ppl, dashing is still a non-commital state. I understand that it's not as non-commital as walking, but you can still shield, roll, jump, attack and special. What is definitely a bug tho is that you can't side-special to the left, because it ends up exactly on you, and because you're standing after it, he consumes it instantly.

Also I think a quick rundown of his moves somewhere would still be very helpful. I assume his wall follows the same rules as his ball? Also what are the 3 bars on his wall? And I guess neutral-special reverses your current momentum? If so why does it have 3 bars aswell, it seems to always deplete all of them.
MatteBlack 7 Dec, 2019 @ 10:16am 
Visual and sound error when side b clashes with ranno bubble, hits it rapidly making a very loud humm and massive animation lag.
MatteBlack 8 Dec, 2019 @ 8:31pm 
Originally posted by MatteBlack:
Visual and sound error when side b clashes with ranno bubble, hits it rapidly making a very loud humm and massive animation lag.
happens to sylvanos flower also
Kenny Johnson 25 Apr, 2020 @ 12:32am 
When I press spesall he is cut off.
trseur 16 Jul, 2020 @ 7:32am 
He on cpu will just running out of nowhere and when we near him, he will just falling out of the stage.
Small bug been having possibly related to new bug fixes in game. Double jumping has the character nearly double in size with an offset in the direction youre moving. Any ideas and ways to fix would be helpful thank you
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