Oxygen Not Included

Oxygen Not Included

No Drop // by @Ony 👾
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Ony  [developer] 22 May, 2022 @ 11:15pm
No Drop updated to 1.2.4.27 release version and available on Steam!
:SBpenguin: Changelog:
+ Fixed issue with items sometimes were dropped into solid tiles


:cswork: :csstudy: Want to support development and get access to the new mods and updates before they released! ? Become a patron!
https://www.patreon.com/ony_mods

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Last edited by Ony; 22 May, 2022 @ 11:15pm
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Showing 1-3 of 3 comments
ROBOT0 25 May, 2022 @ 11:52pm 
Thanks! This fix has single-handedly made this one of my favourite mods again! Keep up the good work!
Ametril 8 Oct, 2022 @ 12:15am 
требуется обнова - выкидывает
hottt3 28 Nov, 2022 @ 10:46pm 
The game won't start. Error:


MissingFieldException: Field 'FetchChore.tags' not found.

(wrapper dynamic-method) FetchChore.FetchChore.FindFetchTarget_Patch1(FetchChore,ChoreConsumerState)
FetchChore+<>c.<.cctor>b__44_0 (Chore+Precondition+Context& context, System.Object data) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
Chore+Precondition+Context.RunPreconditions () (at <a0b1e63c8d674793957c96bc63afc3da>:0)
Chore.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
FetchChore.CollectChoresFromGlobalChoreProvider (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
GlobalChoreProvider.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded, System.Collections.Generic.List`1[T] failed_contexts) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
ChoreConsumer.FindNextChore (Chore+Precondition+Context& out_context) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
Brain.FindBetterChore (Chore+Precondition+Context& context) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
Brain.UpdateChores () (at <a0b1e63c8d674793957c96bc63afc3da>:0)
Brain.UpdateBrain () (at <a0b1e63c8d674793957c96bc63afc3da>:0)
MinionBrain.UpdateBrain () (at <a0b1e63c8d674793957c96bc63afc3da>:0)
BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
BrainScheduler.RenderEveryTick (System.Single dt) (at <a0b1e63c8d674793957c96bc63afc3da>:0)
SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) (at <3f146e4773e642efa0f9e57aaa8e84c1>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <3f146e4773e642efa0f9e57aaa8e84c1>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <3f146e4773e642efa0f9e57aaa8e84c1>:0)
StateMachineUpdater.RenderEveryTick (System.Single dt) (at <3f146e4773e642efa0f9e57aaa8e84c1>:0)
Game.LateUpdate () (at <a0b1e63c8d674793957c96bc63afc3da>:0)

Build: U43-531669-S
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