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It should eat the same as normal wyvern, except for the taming progress. I'll have a look into this. It's defenitely not intended to make feeding such a pain :-)
Sorry, but can you please explain this again. I've read the sentences multiple times but I'm not able to understand what exactly you wanted to tell me :-)
1 When flying the dodowyvern dont have a normal wyvern flight animation unless turning right or left. It uses a default flying in place animation as you fly forward without holding shift. The shift button makes it sprint fly which looks great but the normal flight without shift looks like the normal wyvern flying in place animation.
2 also encountered this bug today it was braught to my attention by a player on our server you can test it if you want its gxdadventureservers.com has the info to join a server in our cluster.
But the bug is it wont attack if tamed. Wont bite a enemy creature or use any of its breath attacks even default breath it was tamed at. Even in turret mode or enabled special attacks it simply wont defend itself or use breaths to defend itself in any situation we tried it on. It flies around like its trying to attack the target but simply wont bite or use breaths. :/
3 and final bug we have discovered. Sometimes the tek saddle wont give it the stamina replenishment till after a bit of time has passed example. One guy was flying around spamming the poison breath and he ran out of stamina with tek saddle took about 1 min of him flying around with almost no stamina before it instant replenished. Other times it replenishes fast within a few seconds etc. It seems random when it replenishes and when it dont.
I really love your mod :) if we find issues with it ill gladly post all the info i can to assist in making it perfect!
Also small suggestion :D can you make a badass dodo rex mod like this with its own tek saddle and multi breaths lol so awsome the work you have done!
And now my answers:
OK. So you are speaking about the fact, that the Wyvern starts hovering (flying in place) even if you move forward. I've checked this and yes, you are right. Looks like the animation blueprint thinks it isn't moving when it's too slow. In the next update that should be fixed.
Uh! yes. You are definitely right. Thanks pointing to this.
Will be fixed in the next update.
This is really hard to fix. The buff is really simple. It just adds a timer which gets fired every x seconds and recovers the stamina. So if this isn't working all the time, I can only assume the game, for some reason, decides to ignore the timer or kills it. I've added an extra check using a tick instead of the timer to recreate the timer if it isn't there anymore. But I don't think this will change anything....
Thank you very much :-)
This could become very difficult. With the Wyvern, I was able to use already existing animations. For the DRex, I guess there is the need for extra animations to make it move the mouth/body in a correct way, when using different fire types. Unfortunately I didn't created any animations in the past and I'm not sure if I would be able to do this....
1 Its lightning breath seems to have difficulty hitting the target even when its right on it large targets or small seems to not hit them accurately for some reason.
2 When flying it its like it experiences a small little freeze or like a rubberband where you get pushed back ever so slightly and happens every like 1 second roughly it dont happen on my other wyvern vanilla poison but for some reason it happens with this one.
I experienced this myself and technically I know which part of code causes this, but I'm not sure how to resolve this correctly. This only happens after some time, which makes it hard to reproduce and fix. I tried something in the last update. Let's wait and see if it helped....
It does not happen with the vanilla wyvern just the small dodo wyvern i have no idea what is causing it. Only it dont seem to be hitting correctly with lightning breath like you have to aim differently to hit it with lightning breath. Like even though the lightning is going through the target it dont seem to be hitting the target. Tested this on small and big things small creatures seems to hit em more than larger but its still similar where its moody.
I' remove this in one of he next updates. Thanks.