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New features:
• Soil resources, such as soil, gravel, sand, and mud, as well as collection sites for them.
• Simplified terraforming. You can now manipulate your surroundings using your surroundings!
In other words, you can copy an adjacent tile type to another. This can be used to reclaim
land, improve soil, or reconstruct natural rock.
• Central trade beacon. This beacon has a wide area that can also go through walls!
• Added active skills to the mod’s beast races.
• Implemented an original quest line. This feature is experimental, please be patient.
• Modification of the GUI. Same as above, this feature is very experimental.
• Animal bond prevention. You can toggle this option ON or OFF in the options.
• An Achievement system was implemented. For now, you’ll only get the initial notifications, as
they are not recorded/shown in the game’s menus.
• In-game mod update notifications, so you can know the what the new features are as soon
as you load into your colony!
This update also has a few changes to existing content:
• Some building textures and animations have been remade.
• Deep water expansion is now adjusted to take longer. This expansion, however, also agitates
several salt deposits, causing damage to surrounding tiles.
• Water source drilling can now result in one of 3 outcomes: water current, cold spring, or hot
spring.
• Adjusted buffs from hot spring.
• Improved water surface drawing method.
• Several fine adjustment to this mod’s beast races.
• IMPORTANT: Changed this mod’s beast race appearance method from wild appearance to
quest method.
• Made it so only 3 Petite Servant Dragons can appear per world.
• Adjusted Dragonia appearance rate to better fit her lore. Now she can only appear once per
game and cannot be revived after death. She is required to finish the main quest line.