Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Two Turns Per Year Mod ( 2TPY )
Dresden  [developer] 19 Oct, 2013 @ 8:55pm
Two Turns Per Year Technical Issues
Please post here if you have any problems or bugs with the mod.
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Showing 1-15 of 15 comments
Sandwichman 20 Oct, 2013 @ 8:02am 
I cant seem to upgrade my generals when they level up it never happened to me before.
Dresden  [developer] 20 Oct, 2013 @ 10:31am 
This mod should have no affect on general skills. Are you using any other mods?
nyx 21 Oct, 2013 @ 12:51pm 
I have that bug after Patch 4, often the first upgrade choice doesn't work in the skill tree. I am not running the 2 turns mod yet
Last edited by nyx; 21 Oct, 2013 @ 12:51pm
SneezyDwarf 26 Oct, 2013 @ 11:57am 
Hey Dresden, Just want to let you know I had an issues loading Rome 2 when I was running your mod. I'm not sure if you can do something about the crash or if it is CA's issues...but after removing the mod game worked again
Dresden  [developer] 26 Oct, 2013 @ 12:06pm 
I just tested the mod and I was able to start a new campaign. Do you have any mods in movie format in your data folder?
SneezyDwarf 26 Oct, 2013 @ 1:08pm 
I only have the Unit mods by Radious - does that count?
Dresden  [developer] 26 Oct, 2013 @ 2:02pm 
If the game isn't starting at all, then it isn't this mod unless there is a conflict. When there is a problem with this mod, you will crash when you click New Campaign. It is probably the unit packs somehow.
Will Ravon 5 Nov, 2013 @ 10:18pm 
For some reason my game crashes right after a civil war starts, but only if I try to do battles or perform agent actions. It has happened on three separate occasions during my current campaign. It has never happened during any of my other play throughs, I'll try to end turn immediately and make a save after the civil war starts. The only reason I hadn't done it beforehand was because I wasn't sure if it was a temporary glitch. I was wondering if you had any insight on this problem.
Dresden  [developer] 5 Nov, 2013 @ 10:23pm 
What other mods are you using? I have heard of civil war crashes before, sometimes they are in the normal game but usually they are associated with overhaul mods.
Will Ravon 6 Nov, 2013 @ 11:19am 
Just your mod, and I have your 4 turn per year mod, but I'm obviously not using both at the same time. I'll be more detailed though. My other playthroughs did not involve any mods whatsoever, but they were also before the most recent patch. So I'm not sure if it's your mod or just the game itself.
Dresden  [developer] 6 Nov, 2013 @ 12:37pm 
I don't think these mods should affect the civil war mechanic at all. In vanilla (unmodded game), the civil war mechanic can be buggy already, though.
Will Ravon 6 Nov, 2013 @ 9:41pm 
Yeah, I managed to keep it going without any crashes for a few turns now. I don't know what I did differently, but it seems to have paid off. I still find it weird that it didn't ever crash until after I got your mod though. Even weirder is that the rebel faction doubled their military almost instantly the next turn. 5 armies and 3 navies to 8 armies and 5 navies.
Rzezbiarzbdg 15 Dec, 2013 @ 2:44am 
Hi, both your's mods (2 und 4 TPR) doesn't work. When I start campaign(yes I have mod activated) no matter what faction, I always have 1 TPR....:(
Dresden  [developer] 15 Dec, 2013 @ 11:24am 
What other mods are you using? One probably affects the startpos.esf file.
Cobram 1 Jan, 2014 @ 3:28pm 
I'm trying to download this mod however the mod loader says no progess is being made in the downloading.
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