Rivals of Aether

Rivals of Aether

Travis Touchdown
 This topic has been pinned, so it's probably important
Renlira  [developer] 16 Oct, 2019 @ 10:52pm
Balancing Discussion Thread
Use this thread to make balancing suggestion regarding damage values, hitboxes, frame data or general movement.
Last edited by Renlira; 25 Feb, 2020 @ 11:11am
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Showing 1-3 of 3 comments
I think either his damage or knockback is a bit underwhelming for a sword that needs to be kept charged
Renlira  [developer] 11 May, 2021 @ 9:03am 
While i disagree damage wise, it is true that his knockback is average at best. The main reason for this is due to how much range he ends up covering with each swing.}However, I have been buffing his kill power slowly for some time now.
Being honest ... the main reason for this is the fact that i simply dont get much feedback anymore Ha Ha! So i dont want to make any massive changes for a character that, from what i understand, its in an ok spot power wise.
Thank you so much for the comment tho! Nowadays, my only way of getting real data for Travis is literally just playing him myself in any tournaments he happens to be legal. Lol!
If i notice a glaring weak spot or a move thats not killing when it should, i tend to patch it inmediatly.
If you want what I really think should happen (as someone who sucks at platform fighters take this with a big grain of salt) I think the charge should be given some special input and he should get an extra special, I find his to be typically underwhelming, especially since the forward special usually only is used after the neutral special
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Showing 1-3 of 3 comments
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