Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hey, Thanks for the comment!
Initially i envisioned having a poor recovery as one of this characters weaknesses. Howerver, after implementing the battery system i'll now agree with you, it feels like an unnecesary shortcoming to die so easily offstage.
This change will be implemented in the next update along with any other suggestions i recieve.
Once again, thanks for the feedback! :D
Of course! Happy to hear that he'll get buffed accordingly. Just wanna see that he's probably my favorite workshop character to play and I love the spritework as well! I was shocked and extremely happy to see someone get to work on repping NMH in this game so soon. Rock on!
The following has already been implement as of version 1.1 :
-Palette Swaps
-CPU A.I
-Taunt
-Sound effects for Parry, Battery charge, Full battery and Victory Theme
-Improvements to FSpecial behaviour in general