Rivals of Aether

Rivals of Aether

Sonic The Hedgehog
Balancing/Changes discussion
any ideas you would like to share?
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All of his airials should have lag, bair,fair,uair all should generate stun for the opponent.
For his special moves:
Forward S can be a light speed dash the sends opponents flying upward.
Down S can be a spin dash.
Natural S can be a homing attack that can combo with Forward air.
great job, can't wait for more of your work
I don't believe aerials should have more endlag as many of the other aerials in the game have a very similar amount of lag to sonic.

On another note I do believe the damage output from nair strings are overtuned, considering you can loop 3+ nairs together pretty easily dealing 30%+. When comparing it to Wrastors, Wrastor's aerials do between 4% and 7% while Sonic's nair does 11%. As another comparison Absa's up air and back air sweetspot do 12%.

Dair could also have its start up reduced as it is a bit janky. Forward tilt is also strangely slow and could use some work. His up special can also be used infinitely.
the charecter does struggle to kill currently, yes he has huge combo game, but Fstrong sends at an angle were its very ez to tech even at the 200%, bair feels like it should send further better, knock back scalling?
Dair should have way way less start up, other then that i rlly like the charecter
nair does do crazy dmg, it does have a problem were it doesnt connect very good at higher precents!
nair should stay the same, but for the sake of balancing to less dmg.
new changes came and i can say they are pretty good :D
but up b is still weird!
you cant do any action after upb
you cant walljump, and you cant attack :( kinda made me sad.
some things i noticed after the update:
dair has insane knockback!
it used to be much weaker so you could follow up with attacks? its not like you jump after hitting it so its mostly a suicide attack -.-
now that nair does 5 dmg wich is like a big nerf i think 7 is fine.
sonic now rlly struggles to kill, without the room for Fstrong there is almost no options
please buff Bair! it feels so good to hit!
and with nair 5 is rlly low! lets take other spammy fast moves like Ori Uair that you can string at least 3 in a combo and it does 7 dmg
IbuiKun  [kehittäjä] 23.9.2019 klo 19.27 
Sonic's dair is cancelable into any special after the hitbox disappears
IbuiKun  [kehittäjä] 23.9.2019 klo 19.27 
As for sonic's upspecial, the thing is glitched, and I've been trying to get help fixing it.
Truth be told, he does lack kill power. However, I think that is fair, as he has crazy combo potential and mobility. It just fits his archetype, plus you don't want him to be too strong. While he lacks power, his neutral air has the ability to take the opponent all the way across the stage leading up to edgeguards. And his edgeguarding is great due to his mobility, fair spike, and recovery (Without side special). Other ways he can kill are by comboing into his forward strong with a landing up air or with a neutral air. Plus we don't know what is in store for the specials so some gaps could be filled with those moves. love the changes so far as well as the alt colors! Amazing job!
IbuiKun lähetti viestin:
Sonic's dair is cancelable into any special after the hitbox disappears
:O awesome,
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