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,A thought could you on next update add the loose formation table change aswell, to this mod as loading both mods counter acts each other, and im getting lazy changing it all the time myself.I would think most would like the loose formation option anyhow. Also the Selucid naval movement doesnt seem to be affected by the movment reduction,I havent figured out why yet have you or anyone else noticed that.
the spy has much ability to move per turn
thx por this mod
Experience rate is a good idea to change, I will look into it. Thanks for your feedback!
As far as stats go for this mod i believe its close to spot on,I merge it with Meanigfull resources , better garisons and your AI food and Sack and liberation mod, Added the blood and loose formations mod, and what a game it is.
Cheers