Rivals of Aether

Rivals of Aether

Crono
 This topic has been pinned, so it's probably important
Dudex  [developer] 14 Oct, 2019 @ 12:02pm
Balance Discussion Thread
Post feedback regarding Crono's balance here!
Last edited by Dudex; 14 Oct, 2019 @ 12:17pm
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Showing 1-11 of 11 comments
pls dont change anything, dont nerf or buff he is perfect as it is.
cesario 16 Oct, 2019 @ 9:49pm 
buff my favorite character ever, make him SSS tier
Saucecoie 17 Oct, 2019 @ 9:05am 
Like I mentioned in the general comment zone, I've played this character extensively for the past few days. I'm rather experienced in fighting games so playtesting characters is something i really enjoy. Overall, I think the character is excellent. Combo game is great, damage output is high, and kill moves are abundant. However, I do think that makes him a little too strong. I suggest reducing the damage output of aerials a little bit and reducing the kill power of forward air slightly, and then this character would honestly, in my opinion, be extremely balanced! As a counterpart, boosting the knockback of back air could be a good compromise to keep people from comboing back air into forward air (which is true at some percents, kills easily at 40% at the ledge). If you would like playtesters for future characters or whatnot don't hesitate to contact me I'd be ravished to help, and if I find other broken and unbalanced things i'll be sure to let you know!
Last edited by Saucecoie; 17 Oct, 2019 @ 9:08am
The 90's, Dude. 17 Oct, 2019 @ 1:30pm 
nerf saucecoie comment pls. dont listen to him pls buff
Dudex  [developer] 17 Oct, 2019 @ 8:11pm 
Originally posted by Saucecoie:
I suggest reducing the damage output of aerials a little bit and reducing the kill power of forward air slightly, and then this character would honestly, in my opinion, be extremely balanced! As a counterpart, boosting the knockback of back air could be a good compromise to keep people from comboing back air into forward air (which is true at some percents, kills easily at 40% at the ledge). If you would like playtesters for future characters or whatnot don't hesitate to contact me I'd be ravished to help, and if I find other broken and unbalanced things i'll be sure to let you know!

Thank you for your input again, I really appreciate it! I'm not too sure if you noticed but after you made your comment I did change the power of his Forward Air to be weaker, do you want it even more weaker than it is now? I'm not too sure about changing Back Air, I intend it to be more of a combo move. I think I will adjust the damage on the aerials because that sounds the best to me and I can understand him being a bit OP. Also I'll send you a friend invite if you're interested in playtesting a Spyro I'm working on. I don't know when I'll finish it but when it's done I wouldn't mind having it be playtested it before I publish it.


Originally posted by The 90's, Dude.:
nerf saucecoie comment pls. dont listen to him pls buff

What part do you want me to buff? I consider everyone's input but I gravitate to more well explained opinions.
deerdrop 29 Nov, 2019 @ 6:43pm 
I didn't notice this thread before. It's been a while since I've played him but I do remember the side special hitbox being extremely generous. Either there should be a sourspot that doesn't have the trapping mechanic, or it should just be shrunk in total. or both, I guess
Swan Ronson 3 Dec, 2019 @ 9:54pm 
Crono is easily my favorite protagonist of any game. That said, his Cyclone needs a nerf pretty hard. Personally, I would consider removing the stagger from the frequent hits, as getting caught in the cyclone hampers the enemy from moving and attacking, while also offering a 360 degree strike zone around Crono. If you can't out-range him, you can't hit him.

However, the rest of his kit feels relatively underpowered. You might consider extending the hit range (and potentially the associated art assets) of his sword swings. You may also consider speeding up the moves and their animations, instead.

Crono's lightning spell is very close to feeling good. Due to its versatility, however, I'd recommend considering both A) Lowering the spell's strike zone so it hits a little below the cursor (at the moment, it's best to aim the spell at the bottom of the screen) and B) reducing the overall knockback. A spell with this much range and zoning potential probably shouldn't be a kill strike.
#1 Furina kinnie 9 Dec, 2019 @ 8:31am 
For starters, I'll cover what I think should be buffed.

I think he should get a jab follow up. His current one is really weak and leaves him open to an aerial.

He could also use a bit more stagger time on side special, so he can follow up with an aerial or even a tilt.

Finally, he should get some increased range. His hitboxes only go out to the tip of his sword. As you used his Chrono Trigger sprite, this is almost nothing.

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Now, for what I think should be nerfed.

Down special is unbelievably broken. Does huge damage, spikes, is easy to aim, can get meme kills, the whole deal. I think an entire rework is in order. For starters, it could send the opponent upwards. That way it isn't an instant spike. Also reduce the knockback. It should instead focus on dealing damage, but still leave Crono open to attack as it is a special. As long as Crono gets some end lag on the move and the opponent actually can attack him, nothing else is needed in my opinion.

Up special is also pretty good too. It's got decent range and it's difficult to challenge it. It's also a good recovery. I think the duration should be reduced by a bit, but in turn increase the movement speed of it as to not harm his recovery. 21% of damage is a lot, so decreasing the time spent attacking will help. Just removing the last hit should be fine. Also, I think you should reduce the stagger so you can actually DI out of it.

Unlike what others have said, I don't think you should reduce the kill power of forward air. I think you should add a sourspot to the main hit instead. It's defenitely strong, but this would defenitely balance it out.

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TL;DR: He's got a few good/broken moves that work well with other, not-that-good moves but his moveset isn't really even in terms of power.

My apologies if I ever came off as rude.
mel 21 Dec, 2019 @ 1:06pm 
Please nerf his Down B. Up Air also needs less hitstun
Side B needs a major rework/buff.
Last edited by mel; 21 Dec, 2019 @ 1:07pm
𝼅 rÆꝄ 29 Jun, 2020 @ 5:26am 
Would love to have this character balanced to a point it could be submitted to Curated Collection
Little Bod 26 Sep, 2021 @ 3:32pm 
hey, can you make his forward smash have a specific time to hit the a button again for the crit? i know that it is just random crits in the normal game, but can you please make it a timing thing for nostalgia?
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