Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you for your input again, I really appreciate it! I'm not too sure if you noticed but after you made your comment I did change the power of his Forward Air to be weaker, do you want it even more weaker than it is now? I'm not too sure about changing Back Air, I intend it to be more of a combo move. I think I will adjust the damage on the aerials because that sounds the best to me and I can understand him being a bit OP. Also I'll send you a friend invite if you're interested in playtesting a Spyro I'm working on. I don't know when I'll finish it but when it's done I wouldn't mind having it be playtested it before I publish it.
What part do you want me to buff? I consider everyone's input but I gravitate to more well explained opinions.
However, the rest of his kit feels relatively underpowered. You might consider extending the hit range (and potentially the associated art assets) of his sword swings. You may also consider speeding up the moves and their animations, instead.
Crono's lightning spell is very close to feeling good. Due to its versatility, however, I'd recommend considering both A) Lowering the spell's strike zone so it hits a little below the cursor (at the moment, it's best to aim the spell at the bottom of the screen) and B) reducing the overall knockback. A spell with this much range and zoning potential probably shouldn't be a kill strike.
I think he should get a jab follow up. His current one is really weak and leaves him open to an aerial.
He could also use a bit more stagger time on side special, so he can follow up with an aerial or even a tilt.
Finally, he should get some increased range. His hitboxes only go out to the tip of his sword. As you used his Chrono Trigger sprite, this is almost nothing.
-
Now, for what I think should be nerfed.
Down special is unbelievably broken. Does huge damage, spikes, is easy to aim, can get meme kills, the whole deal. I think an entire rework is in order. For starters, it could send the opponent upwards. That way it isn't an instant spike. Also reduce the knockback. It should instead focus on dealing damage, but still leave Crono open to attack as it is a special. As long as Crono gets some end lag on the move and the opponent actually can attack him, nothing else is needed in my opinion.
Up special is also pretty good too. It's got decent range and it's difficult to challenge it. It's also a good recovery. I think the duration should be reduced by a bit, but in turn increase the movement speed of it as to not harm his recovery. 21% of damage is a lot, so decreasing the time spent attacking will help. Just removing the last hit should be fine. Also, I think you should reduce the stagger so you can actually DI out of it.
Unlike what others have said, I don't think you should reduce the kill power of forward air. I think you should add a sourspot to the main hit instead. It's defenitely strong, but this would defenitely balance it out.
-
TL;DR: He's got a few good/broken moves that work well with other, not-that-good moves but his moveset isn't really even in terms of power.
My apologies if I ever came off as rude.
Side B needs a major rework/buff.