Rivals of Aether

Rivals of Aether

Madotsuki
 This topic has been pinned, so it's probably important
Uni  [developer] 29 Sep, 2019 @ 4:31am
Balancing Thread
EDIT: I've kinda lost interest in working on this workshop characters and may not work on balancing It... or maybe I will get my interest back one day, idk. You could still suggest what changes should be made here.

OG: Suggest what changes should be made to the moveset here.
Last edited by Uni; 30 Jan, 2020 @ 10:19am
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Showing 1-6 of 6 comments
G-Corp 28 Nov, 2019 @ 1:22pm 
The Next Madotsuki Should Be From Smash Bros Lawl?
Right?
Dib⭐ 2 Jan, 2020 @ 10:30am 
I think that some of her moves don't deal as much damage as they should compared to the characters in the game, but that's just me.
okano 6 Jan, 2020 @ 9:15pm 
love your char, obviously she moves slow because she's dreaming, also she has a minimal range, at least make her moves stronger!!
I would love to hear her victory theme as the save screen song... (working... please wait...)
Succ 8 Feb, 2020 @ 1:50pm 
first hit of jab needs force flintch
[BAG] Duh Binky 20 Sep, 2021 @ 8:16pm 
nerf her bike move.
imo, it should just go straight with no real control over it, and when it hits the edge of the stage or an opp, it then goes on cooldown for a bit.
BeeDoodle 5 Aug, 2023 @ 10:30am 
If there was one thing I would address, FSPEC (Bike) is cancelable through jumping, meaning that you can FSPEC->Jump->FPSEC (Midair)->Jump->FSPEC with absolutely no cooldown whatsoever. This makes it incredibly frustrating for opponents, as you can easily combo even with just FSPEC, and the ability to turn or cancel it so easily makes it very low-commitment as a move.
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Showing 1-6 of 6 comments
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