Nuclear Dawn

Nuclear Dawn

Metro 2
faphammer 22 Nov, 2013 @ 1:05am
Repairing ND's default maps...
I'm undecided on whether this is a good thing or not, but if you feel that you want to do it, I have a few thoughts about the layout of some.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=115690633#

Downtown
- Just above Consortium base next to the car-park, there is an inaccessible spot that allows me to build a spawn next to prime with only 2 repeaters.
- The placement of this spawn has to be perfect otherwise everyone get stuck inside it.
- I can't remember if there were fences next to prime/secondary but if a spawn is built on it, you get stuck.
- You can build inside the giant tank that is on top of the building next to Empire base.

Metro
- Occasional 0'0'0 build glitch inside a large wall near prime. I have no idea if your variations of Metro has fixed this.

Clocktower
- People get stuck inside spawns that are built on solid fences just above the Empire base.
- Empire can wall-in the path at underground entrance but Consortium can't due to poor build grid.
- Frequent 0'0'0 build glitch high above prime.

Oasis
- No complaint, most have already been fixed.

Silo
- Consortium can build inside the building next to prime, completely inaccessible to Empire.
- Consortium players can shoot over the wall in prime, hitting empire structures with impunity.
- Consortium bot pathing way point mesh needs fixing, they all get stuck in spawns...
- Occasional 0'0'0 build glitch inside a large wall near prime.

Hydro
- The out-of-map area can be built on next to Consortium base all the way round from secondary.
- The wall next to the empire base needs to be altered, the relay that is normally placed here at the start doesn't have LoS producing a false build area for spawns.
- Consortium can build in and through prime whilst empire cannot.
- Rare 0'0'0 build glitch in the water filled area near prime.

Oilfield
- I not sure on this one, not many people like playing it for some reason.
- Occasional 0'0'0 build glitch high above prime.

Gate
- Another disliked map due to it's size...
- You can build a power-station inside the tower directly under prime as Consortium. No one can gain access to it.
- Out-of-map next to prime can be built on, little tactical use though.
- You can build downwards into the areas near secondary from a few specific places, not sure if this was an intentional part of map design.
Last edited by faphammer; 22 Nov, 2013 @ 1:24am
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Showing 1-4 of 4 comments
Dmitriy  [developer] 22 Nov, 2013 @ 2:02am 
I wasn't planning to fix official maps, but thanks for your input. I've seen many of these glitches myself ^^

The 0,0,0 glitch is the game bug. It can't be fixed by editing a map, it can only be fixed in source code of the game. Probably related to linux servers only.
Vertex 30 Nov, 2013 @ 5:28am 
0,0,0 build glitch has absolutely nothing to do with the type of server etheir.
faphammer 8 Dec, 2013 @ 7:28am 
You know, maybe resetting the comm cam hight level for metro should be altered, so that when zoomed in, the buildings can't be clip. Roadwork is in need of this too.
Last edited by faphammer; 8 Dec, 2013 @ 7:32am
Vertex 19 Dec, 2013 @ 10:19pm 
Originally posted by mdagli1:
You know, maybe resetting the comm cam hight level for metro should be altered, so that when zoomed in, the buildings can't be clip. Roadwork is in need of this too.

for roadwork its inbended in the map, would be extremely hard to do, and would mess things up having a recompile which is required to do that.

are camrea views loaded from the server or client side, if its from the server its easily changable for metro, but from the client each client would need to change seperately.
Last edited by Vertex; 19 Dec, 2013 @ 10:20pm
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