XCOM 2
NewSkirmisher(Rebalance + New Perks) Patch Version
Better English Localization
[SkirmisherReflex_NewSkirmisher X2AbilityTemplate]
LocFriendlyName="Reflex"
LocLongDescription="When fired upon, gain one extra action on the next turn. Triggers once per turn."
LocHelpText="When fired upon, gain one extra action on the next turn. Triggers once per turn."
LocFlyoverText="Reflex: +1 Action Next Turn"
LocPromotionPopupText="<Bullet/> The Grapple makes the Skirmisher a great advance scout, and Reflex rewards their aggressive positioning.<br/><Bullet/> Reflex can only be triggered once per turn.<br/>"

[FullThrottle_NewSkirmisher X2AbilityTemplate]
LocFriendlyName="FullThrottle"
LocLongDescription="If you have more than one action point and use 'Standard Shot', you will get a bonus movement action. Triggers once per turn."
LocHelpText="If you have more than one action point and use 'Standard Shot', you will get a bonus movement action. Triggers once per turn."
LocFlyoverText="FullThrottle: Bonus Move +1"
LocPromotionPopupText="<Bullet/> Using 'Standard Shot', you can shoot two times while moving to a more advantageous position.<br/>"

[PerfectDodge X2AbilityTemplate]
LocFriendlyName="Perfect Dodge"
LocLongDescription="Get +<Ability:PERFECTDODGE_BONUSDODGE/> Dodge chance and the Skirmisher becomes immune to critical hits. Any attack that would graze you has a chance to miss instead."
LocHelpText="Get +<Ability:PERFECTDODGE_BONUSDODGE/> Dodge chance and the Skirmisher becomes immune to critical hits. Any attack that would graze you has a chance to miss instead."
LocFlyoverText="Perfect Dodge!"
LocPromotionPopupText="<Bullet/> "The chances of an enemy graze attack becoming a miss are calculated as (basechance <Ability:PERFECTDODGE_BASECHANCE/>% + (actionstacks you have X <Ability:PERFECTDODGE_CHANCEPERACTIONSTACK/>%))."<br/><Bullet/> <br/><Bullet/> The ability is not activated if the unit is uncouncious or stunned.<br/>"

[ActionStack X2AbilityTemplate]
LocFriendlyName="Use ActionStack"
LocLongDescription="Using <Ability:ACTIONSTACK_REQUIREDSTACK/> ActionStacks, you can get a bonus action point."
LocHelpText="Using <Ability:ACTIONSTACK_REQUIREDSTACK/> ActionStacks, you can get a bonus action point."
LocFlyoverText="ActionStack: Bonus Action +1"

[ActionStack_Passive X2AbilityTemplate]
LocFriendlyName="ActionStack"
LocLongDescription="If you use the Skirmisher's perks or fire their Bullpup, ActionStacks are stacked. You can get one extra action point with <Ability:ACTIONSTACK_REQUIREDSTACK/> ActionStacks."
LocHelpText="If you use the Skirmisher's perks or fire their Bullpup, ActionStacks are stacked. You can get one extra action point with <Ability:ACTIONSTACK_REQUIREDSTACK/> ActionStacks."
LocFlyoverText="ActionStack +1"
LocPromotionPopupText="<Bullet/> The max ActionStacks are <Ability:ACTIONSTACK_MAXACTIONSTACK/>, 'Use ActionStack'cooldown is one turn, and you can use 'Manual Override' to reduce it.<br/><Bullet/> You can get stack whenever you fire your Bullpup or use these abilites ('Justice', 'Wrath', 'Slash', 'Throw Grenade').<br/>"

[TripleFire X2AbilityTemplate]
LocFriendlyName="TripleFire"
LocLongDescription="Fires <Ability:TRIPLEFIRE_NUM_AMMO/> times to target. <Ability:TRIPLEFIRE_REQUIREDSTACK/> ActionStacks and <Ability:TRIPLEFIRE_NUM_AMMO/> ammo are required."
LocHelpText="You can Fires <Ability:TRIPLEFIRE_NUM_AMMO/> times to target. <Ability:TRIPLEFIRE_REQUIREDSTACK/> ActionStacks and <Ability:TRIPLEFIRE_NUM_AMMO/> ammo are required."
LocFlyoverText="TripleFire"
LocPromotionPopupText="<Bullet/> TripleFire doesn't consume action points.<br/><Bullet/> Cooldown is <Ability:SelfCooldown/> turns.<br/>"

[Whiplash X2AbilityTemplate]
LocFriendlyName="Whiplash"
LocLongDescription="Attack an enemy with an electrical lash. This attack require <Ability:WHIPLASH_REQUIREDSTACK/> ActionStack. Deals additional damage to robotic units."
LocHelpText="A free attack with an electrical lash. This attack require <Ability:WHIPLASH_REQUIREDSTACK/> ActionStack. Deal additional damage to robotic units."
LocPromotionPopupText="<Bullet/> This perk has <Ability:SelfCooldown/> turn cooldown."<br/><Bullet/> Additional damage ignores armor points."<br/>

[CombatPresence_NewSkirmisher X2AbilityTemplate]
LocFriendlyName="Combat Presence"
LocLongDescription="Grant an extra action to a squadmate. <Ability:COMBATPRESENCE_REQUIREDSTACK/> ActionStacks are required."
LocHelpText="Grant an extra action to a squadmate. <Ability:COMBATPRESENCE_REQUIREDSTACK/> ActionStacks are required."
LocPromotionPopupText="<Bullet/> Combat Presence can be used to get squadmates out of tough situations where they need an extra attack or move.<br/><Bullet/> Combat Presence has a <Ability:SelfCooldown/> turn cooldown.<br/>"

[SkirmisherCoolUnderPressure X2AbilityTemplate]
LocFriendlyName="Skimisher: CoolUnderPressure"
LocLongDescription="You gain an Aim bonus on Overwatch and other reaction shots, and they can critically hit."
LocHelpText="You gain an Aim bonus on Overwatch and other reaction shots, and they can critically hit."
LocPromotionPopupText="<Bullet/> At close range, Skirmisher will receive the Aim bonus of the Bullpup, and at long distances, the Aim bonus of the Assault Rifle.<br/>"

[X2AbilityTemplateManager]
; +AbilityAvailabilityCodes="AA_CannotAfford_ActionStack"
AbilityAvailabilityStrings[101]="Not enough ActionStacks"
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Showing 1-1 of 1 comments
asdf4321  [developer] 31 Oct, 2019 @ 11:12pm 
Thank you for your help :)
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