Team Fortress 2

Team Fortress 2

Batter's Beak
For future improvements
Hello developers! First I would like to thank you guys for making this great cosmetic, I really liked it a lot. Well, here's a suggestion for future improvements to Batter's Beak. I don't know if during the development testing of Batter's Beak you guys came across 2 types of bugs related to the model material.

https://steamuserimages-a.akamaihd.net/ugc/1756959725760712047/69695A99DDB07B9F1B98FF250C71CDAEABC4F507/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Basically the model does not respond to the effect of Jarate and burning.

Apparently this problem is being caused by this command in the .VMT file: "$blendtintbybasealpha". However, removing this command creates other problems linked to the eyes of Batter's Beak. I don't know if there is a better solution, but maybe a solution would be to separate the material into two, one for the eyes and another one for the main skin.

https://steamuserimages-a.akamaihd.net/ugc/1756959813488945410/16F9622716116CF53312790391A3846D314986E5/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

So there would be a material for the main skin without support for paints and the current original material for the eyes.

https://steamuserimages-a.akamaihd.net/ugc/1756959725760720513/588D8C91E80C8A8F2D19F78B27EBAB0CA8804943/?imw=5000&imh=5000&ima=fit&im

I don't know if this is the best solution, but I think it works well. So that's all, this is my suggestion for possible future improvement. Thanks!