RimWorld

RimWorld

Character Editor
 This topic has been pinned, so it's probably important
VOID  [developer] 24 Aug, 2020 @ 11:42am
CHANGELOG
V1.6 changes
• 2025-06-18 build 1
- mod updated for RimWorld 1.6.4494
- fix for favorite color, colorDef instead of color for 1.6
- checked reference members and -calls for vanilla game
- added bodysize genes for 50 and 60 percent scale
- fixed weird icon image for random button
- fixed icon textures not loading on float menu
- moved most of the reflection labels to their classes
- fixed gradient error message
• 2025-06-16 build 0
- mod updated for RimWorld 1.6.4492


V1.5 changes
• 2024-05-01 build 10
- fixed not working shader option in 1.5
- fixed skin color for faces when using Facial Animation mods will change accordingly, when body skin color is changed
- fixed ideology parameter can now be changed when playing in non dev-mode
- changed - trait and backstory change now also trigger a graphic update
• 2024-04-21 build 9
- mutations are saveable to slots
- increased stability for slot loading
- mod info can be shown on slot loading
• 2024-04-20 build 8
- added editable mutations
• 2024-04-19 build 7
- fixed bug caused by the recent change for selecting races
• 2024-04-19 build 6
- fixed selected race button is now considered when adding a pawn with selected pawntype 'all'
- fixed bug occuring on cloning a pawn making the portrait of the clon-originator become invisible
- fixed bug occuring on loading pawn making the portrait of one of the previous pawns become invisible
• 2024-04-18 build 5
- fixed graphical updates not being drawn on change, such as those for alien race addons
- slider color in main view will show up again
• 2024-04-18 build 4
- afterfix for health conditions dialog
• 2024-04-18 build 3
- fixed problem with translation label's not being set
- fixed problems that could occur when choosing pregnancy health conditions in the wrong way
- added extra buttons in full heal dialog
- added confirmation dialog on save pawn (can be suppressed)
• 2024-04-18 build 2
- fixed bodysize bug, occuring when a bodysize gene was applied to a pawn
• 2024-04-18 build 1
- fixed compatibility to NL Facial Animation mod
- added heterochromia iridum
• 2024-04-16 build 0
- mod updated for RimWorld 1.5.4066


V1.4 changes
• 2023-08-11 build 1242
- fixed bug that reverted saved changes, when changes were applied to a previously already changed object
- when the toggle button for stat factors is active, it now also enables the override mode for object values. in override mode, values can be set beyond the allowed min and max game parameters
• 2023-08-09 build 1241
- fixed bug causing no ingredients in recipes with empty cost list
- xenotype-editor dialog is draggable now
- for modders: added public static class 'CustomLabel' with methods to set the labels used in character editor
* LoadLabelsFromFile(string path) - can change all used labels at once (a sample file is in 'Defs' folder of this mod)
* GetLabel(string labelName) - can get a label
* SetLabel(string labelName, string text) - can set a label


• 2023-01-07 build 1240
- fixed bug causing editor ui not starting, when starting to new worlds and then clicking on escape instead of continue
- added visual effect for moving objects from map to interstellar container
- changed recruit button - recruit now should be able to recruit even unwaveringly loyal pawns
- changed maxvalue for slotcount from 100 to 400
• 2023-01-07 build 1239
- fixed bug that prevented animal gears from being worn
- fixed scribe_deep instead of scribe_values for pawn name in capsule ui
- performance update for capsule ui
• 2023-01-05 build 1238
- fixed hotkeys not saved for keys (like Kp-) without preexisting keycode in the keyprefs
- stability checks for the extended view
• 2023-01-05 build 1237
- 'Humanoid Alien Races ~ Dev' modname added for the check if Humanoid Alien Races mod is active
• 2023-01-05 build 1236
- fixed save button in capsule ui not working
- fixed missing toggle button between interstellar view and rescue-pod view (click on the title in the capsule ui dialog to switch, while playing on map)
- fixed scribe_def bug when clicking on save game
• 2022-12-31 build 1235
- when starting to new worlds, the current colony animals will be taken with you
- fixed bug: taken scenario items gets removed from scenario when scenario is started multiple times in a row using the load button
• 2022-12-30 build 1234
- fixes for scenario capsule problems, still not complete but almost
• 2022-12-30 build 1233
- fixed key not found bug due to old saved custom items
• 2022-12-30 build 1232
- changed mod enum visibility
• 2022-12-30 build 1231
- fix for key not found during creation of defaults
• 2022-12-29 build 1230
- fixed facial animation not loading when clicked on load pawn slot
• 2022-12-29
- fixed copy/paste of some lists doesn't work
- fixed in apparel+ when opening by clicking on existing pawn apparel, then setting all filters to 'all' then selecting an apparel with style - the stuff is set to none and the dialog box crashes
- fixed hotkeys not saving
- changed item, weapon, apparel dialogs
- fully editable genes, except conditional stats
- bodysize gene properties now editable
- traits from genes are color highlighted
- support for capsule dialog style items
- changes and fixes in capsule dialog
- added stackables in capsule dialog will be merged
- window position of most dialog windows is saved
- more parameters for objects are editable now
- pawns can be created and placed from the object dialog
- race properties of pawns are editable in the object dialog
- animal capsule now also allows to take humanlikes
• 2022-12-06
- fixed bugs caused by nulled lists for apparel, items, etc.
- fixed only the first custom modification is saved correctly. separator between modifications is missing.
- added internal version parameter to allow reset old invalid settings
- all custom modifications made in previous versions will be reset to default once
- version and date are now shown in mod settings
- added button in mod settings to reset all settings, except pawn slots to defaults
- changed - fixed shader is no longer active by default, default value is inactive
• 2022-12-02 (C)
- fixed when zoomed out old cached textures for pawn are rendered
- changed in color dialog for hair - hair selector is initially open, 'set on click' is initially set (previously selector was closed, 'set on mouseover' was set)
• 2022-12-02 (B)
- fixed issues with custom apparel when apparelProperties is null (when its null, constructor for apparelProperties will be called)
• 2022-12-02
- fixed color dialog in pawn block for apparel doesn't open
- fixed pawns without relation tracker like mechanoids can't be created
- fixed loading xenotype when using ideology with that prefered xenotype doesn't make the pawns xenotype prefered
- hint: when loading xenotype - into correct gene pool, the xenotype will be prefered (when it is a prefered xenotype in pawns ideology)
- hint: custom xenotypes are colored now, to help recognize for which gene pool they were made (xenotypes for xenogenes are blue)
- added a tooltip (when mouse is over pawns xenotype in the xenotype dialog) that shows if the current xenotype is prefered by ideology
- hint: when you load a xenotype and then add some more genes, which were not originally included in that xenotype, the xenotype will most likely not be prefered by ideology
• 2022-12-01
- added mod option 'make all apparel colorable' (default setting is disabled. enable it, to make all apparel colorable. this was previously active per default)
- fixed creation of default lists and presets for apparel and items
- changed default lists and presets for weapons (still using old structures, but its working - its too complex currently. will probably change it in the future)
- extended buttons for reset, reset to default and save are enabled again for items, apparel and weapons
• 2022-11-28 (B)
- added try catch while trying to create default lists on startup
• 2022-11-28
- added more editable gene parameters
- 99% of gene parameters are now editable
- fixed 'to list' and 'from list' issues with defs
- 'reset to default' and 'reset all' now instantly do the reset, without the need of reload
- deactivated extended settings for weapons, apparel, items. they need to be reworked. this may take some days or weeks.
- extended changes done to apparel, items and weapons are now only active for the current game session. saving of custom parameters is deactivated, until i'm done with new structure models for them
- if there were some custom settings saved for them, they will be automatically reset on reload (this should prevent your game from bugs, until its working properly again)
• 2022-11-23 (B)
- deactivated extended settings for items and apparel until issues are fixed. all previously made changes to custom apparel and items will be reset to default.
• 2022-11-23
- added mod option for shader usage (active - use fixed skin shader. inactive - use vanilla skin shader)
• 2022-11-20
- fixed skin color shader issue and issues with skin colors that get reverted on reload. set the color by opening color picker and save to fix it.
- fixed change race issues
- fixed some pawn generation problems with humanlike pawns and robots (there are several retries on fail now)
- fix for save pawn to slot, when wrong psychology mod is loaded
- added more editable gene properties
• 2022-11-17
- added more editable gene properties
• 2022-11-15
- added mod options to en-/disable character editor buttons
- added mod option to en-/disable bodysize genes
- changed character editor tab to an icon
- fixed randomizer button in backstories dialog doesn't work
- fixed when ideology is turned off and HAR is not active, sliders opened directly under the skin color button - don't move
- fixed when ideology is turned off, the skin colors get reverted after reload
• 2022-11-11 (B)
- canGenerateInGeneSet for bodysize genes is set to false. this should remove them from traders and raids for now
- moved bodysize genes to own category
• 2022-11-11
- fixed click on randomizers in dialogs like 'add trait' don't scroll down to the choosen object
- fixed when biotech is not active pawns use another source for skin color when they got rendered
- fixed age can't be increased with the next button when on the limit of a lifestage
- fixed changing age was resulting in not updating allowed works for pawns
- fixed Vanilla Psycasts Expanded some issues with the custom psylink from that mod
- fixed adding bodysize genes or changing age while having changed bodysize resulted in automatically changed backstory to colonist
• 2022-11-10 (night version)
- added compatibility to psychology (psychology data is saved to pawn slots, when available)
- added editable records as new feature (click on the value to edit, click on any label to exit input)
- fixed royalty title button label is not capitalized for some languages and selector values are not genderize
• 2022-11-10
- fixed issues with bodysize between transitions of lifestages and after reload of savegames
- changed: when pawn do not have any bodysize genes they will fallback to their usual lifestage
- changed: pawn can have only one bodysize gene. when a new bodysize gene is added, all old will be automatically removed
- fixed bodysize genes gets active at the age of 18. teenager will no longer have changed adult bodysize
- changed: ticker for name and age can now be stopped by clicking somewhere in the bio
- fixed changing pawns age with next and previous buttons instantly updates pawn image
• 2022-11-09 (C)
- fixed babies could walk after reload with adult bodies
• 2022-11-09 (B)
- new defs moved to v1.4 folder
• 2022-11-09
- new feature (only available with biotech): changeable bodysize for humanlikes. couple of genes were added, that allow to choose a custom bodysize for pawns when added. works in basegame and with humanoid alien races.
this feature is in beta! body addons (when available) are currently not automatically resized
• 2022-11-07
- fixed if no psylink is present a random one will be generated when adding abilities
- some visual adjustments in the weapon dialog
- automatic ui screen adjustment to low resolutions
- better and faster filters in dialog boxes
- added second starting editor button in the ui, for those whos default button is not visible
- most dialog boxes can now be closed by clicking outside
- some changes in the color picker dialog - slider for maximum brightness also changes the selection palette
- changed window absorbation in starting screen. this allows to collapse the character editor tabs, interact with the default game gui and then switch back to editor
- fix for included gradient hair defs
• 2022-11-06 (night version)
- fixed not being able to load from slot when pawn has the same gene added as endo and xenogene that add traits to pawn
- fixed some skin color changes on opening color dialog or loading from slot. issue between skincolorbase and skincoloroverride
• 2022-11-06
- fixed glucosoid rush (hediff) severity can't be changed, despite different levels
- fixed throws errors for missing icons in color dialog when biotech is not active
- fixed when loading pawn from slot (with psylink lvl > 1) psylink level is set to 1
- fixed when in starting screen and some new xeno pawns were added through editor, then editor was closed -> the xenotype icon on the button in default starting game page does not updates correctly. this is just a visual issue. the pawns have the correct xenotype.
- fixed adding pregnancy health condition to humans seems not to work properly
• 2022-11-05
- fixed pressing teleport hotkey throws exception
- fixed beard can't be changed to 'no beard' when [CAT] Show Hair With Hats mod is on
- some changes in color picker dialog
- skin and hair gene colors can be chosen or added from color picker dialog or gene view dialog with automatically changed skin or hair color to appropriate gene
• 2022-11-04 evening version
- fixed pawns not loading from slots when royalty is not active
• 2022-11-04 hotfix version
- fixed problem with patches of Vanilla Skills Extended mod
- code optimization deactivated
• 2022-11-04 morning version
- code optimization
• 2022-11-04
- fixed positioning button in starting screen should be removed (as there is no use for it while in space)
- fixed traits don't show gene info, when pawn is loaded from slot with genes that add traits
- fixed modlist filter is not updated in dialog window add genes
- fixed loaded pawn from slot lose their abilities gained by genes when adding a new ability through editor (when pawn had no psylink)
- fixed addon variant count incorrect
- better changes for alien race addons. addons can be en-/disabled separately, drawsize and rotation can be changed. these are race specific changes, which will only stay for current game session
• 2022-11-02
- fixed color picker window when opened does not allow clicks in base editor
- fixed loading of endogenes from pawn slot not worked for some specific genes
- added new buttons for editing xeno and endogenes in pawn's gene view window
- added save button in xenotype editor window (saves xenotypes without applying to pawn)
- added dialog window instead of listview when adding new gene to pawn
• 2022-10-29
- fixed ui window layer problems
- fixed headlist for star wars race wookie has some incompatible heads
- fixed clothes for adults can't be worn on childs. when body is not a child body (note - childs with child body will still be not able to wear adult apparel)
- fixed weapon changes not being saved for melee weapons
- fixed changing skin color removes skin color gene (in base game without alien races)
- fixed changing hair color changes hair gene
- fixed changing pawn while color dialog is open can apply settings to other pawn
- fixed missing possibility to change endogenes
- fixed xenogenes that are not saved under a custom xenotypename get lost when loading pawn from slot (all genes are saved in pawn slots now)
- added buttons in show genes window for editing of xeno- and endogenes
• 2022-10-27 (midnight version)
- fixed some missing 'biotech active' checks
- fixed for some races headlist seems not be replaced with the heads suitable for selected gender after clicking on gender change
- fixed not possible to change back from predefined xenotype to normal type
- fixed changing to xenotype that changes head or body can cause missing head or body for alien races
- fixed when color selector window is opened - selecting any other pawn will apply the color to the selected pawn.
- added button in xenoview to reset all genes back to baseliner
• 2022-10-27
- fixed missing KeyBindings in KeyPrefs.xml (Keys are HotkeyEditor and HotkeyTeleport)
- fixed hash collision error for internal crypto casket
- fixed pawn skin color and hair color changes back after loading a savegame (when pawn has endogenes with another color)
- fixed timer for putting in name or age is too fast (timer is doubled now)
• 2022-10-26 (evening version)
- xenotypes are saveable to pawnslots now
- fixed skincolor not being loaded/saved from slot properly
- fixed wrong missing texture error for apparel when trying to add apparel from mods
- fixed skill and body bugs when loading pawn from slot
- fixed changing race of a human with facial animation enabled can cause headless pawn
- changing head function filters out wrong heads
• 2022-10-26
- added editables xenotypes inside of the editor
(Hint: pawn slots for saving xenotypes are currently on the todo. maybe ready in couple of days)
• 2022-10-25
- fixed skill value changes due to genetics
- when loading pawn from slot, melanin values from old saved pawns will be autoconverted using in-game function InitializeGenesFromOldSav
• 2022-10-24
- some fixes for pawn generation and race change
- fixes for hair color change for alien races
- some fixes for head change
• 2022-10-23
- updated to v1.4

V1.3 changes
• 2021-09-08
- fix for change race dialog (missing heads on changed race)
- fix for race label in bio tab (wrong label when specific mods are active)
- changed pawn creation by race def
- fix for thing dialogs (when selected thing is null, ok button will disappear)
- fix for ui size on toggle
- race icons will be displayed when available

• 2021-09-04
- personality settings (from 1-2-3 personalities mod) are saveable to pawn slots
- added option to remove visual effect on teleportation
- backstory tooltip for childhood will be shown on mouse over
- ported changes to 1.2

• 2021-09-03
- changed graphic getter for texture2D. rotation in placing mode should be ok now. for some objects east,west rotation texture will still look the same.
- fixed inventory window when in placing mode

• 2021-09-01
- quickstart fix (editor will not skip post initialize when doing quickstart)
- labels update when language is changed
- fix for missing button in maintabs when language was changed
- removed editor from pre init - it will be initialized when menu is available or on quickstart
- ported last changes to 1.2
- fix for keybinding def (hotkey will be re checked on reload)
- some thought label fixes for add thought dialog

• 2021-08-31
- added age matters compatibility
- fix lifestage is changed when changing age
- animal gear compatibility
- animals from animal gear mod can wear their apparel

• 2021-08-30
- fix for clearing the selector on editor close
- fix for not closeable editor bug
- possible fix for not initializing editor instance
- trait view performance boost
- fix for saving custom items, weapons, apparel
- fix for races and races dialog
- when your setting file can't be created and you get an error that the editor can't be instanciated, try to start rimworld as admin (seems to be an issue for some on win10)
- performance update for info tab, pawnlist and blockbio (should be very fast now, even with tons of pawns and races)
- pawn race change dialog now do changes the race
- info tab update when another pawn is selected
- and updating of the info tab when clicking on the info tab of course
- changed pathing for linux compatibility
- linux fix second try
- ported changes and fixes to 1.2
- race label fix
- ported race label fix for 1.2

• 2021-08-29
- removed hugslib dependancy for 1.2 and 1.3
- changed the way how mod settings and slots are saved. old pawn slots will be automatically imported when possible
- changed mod structure
- several bugfixes, faction related and loading related

• 2021-08-26
- fix: logbook entries will not be cleared when clicking on logbook
- added warning when trying to config fluid ideo in space
- v1.2 fix for trait and backstory tooltips

• 2021-08-25
- performance update for trait view
- biotab: added rjw button when mod active
- refresh of keybindings after mod reload (for those who have hotkey problems). if you still should have removed hotkeys after reload, consider to load character editor mod last or not to use mods that overwrite keybindings
- selected pawn image resolution setting can be set again
- added spanish translation
- better hediff support for more mods
- auto refresh of pawn image on changed hediff severity

• 2021-08-23
- 1-2-3 personalities button added (when that mod is active)
- pawn selector fix (this should also fix the hair change bug)
- trait view changed
- clipboard fix
- fix: random button in backstory dialog
- fix: replacing trait recalculate both values (old and new skillgains)
- fix: when picking color in color selector - pawn image will update
- fix: item, apparel, weapon dialog - stuff will be displayed in stuff selector, style in style selector
- fix: for hat on,off toggle
- fix: when selecting pawn in editor, that is outside of the map
- fix: for initialization of item, apparel, weapon for search and selection after preselected item
- fix: button bug on loading screen

• 2021-08-21
- mod structure changes + preparation for compatibility updates (next week)
- fix for probable memory errors (tho i didn't had any) - resolution setting is temporarily deactivated, clipboard pointer check added
- calling assembly check updated
- fix for not loading issue for some, who were having that

• 2021-08-20
- fix for image capturer and pawn draw methods (body will not disappear, when pawns are in bed or bath)
- added mod setting for image resolution (of selected pawn), hdr and mini view
- changed, removed some bool mod settings - they are all reseted now to default
- disabling 'architect objects' now removes zombrella crypto casket from game (you need to reload the game after this change, otherwise it just gets hidden)

• 2021-08-19
- fixed: renderer issues on toggle hat, toggle apparel
- dead logo is displayed for dead pawns in list
- changed capturer, + higher render texture resolution for selected pawn
- fixes for inventory tab
- fixes for ideo exceptions on dead pawns
- inventory tab: moved randomizers
- fix: dualwield secondary weapon will not drop, when cycling through weapons
- fixed several graphic update issues, when something was changed on pawn and wasn't correctly shown

• 2021-08-18
- performance update (huge lists will no longer drop the fps)
- grouped shapes for head, hair, body
- fix: facial animation should no longer conflict with other races
- hair can be changed on mouseover in hair selector dialog
- fix: toggle hat or nude only applies to the selected pawn
- fix: cycling through clothes should in 99% of cases (no longer destroy clothes from other layer nor jump to other layer). its almost safe now.
- added cycling through weapons
- fix: new generated clothes by cycling through clothes will be using stuff specific color
- fix: dualwield weapons can be choosen without destroying the secondary weapon
- ported changes from 1.3 to 1.2

• 2021-08-17
- bio tab: fix for skill level input cap
- ported 1.3 changes from 16th to 1.2
- more null checks for head path method
- added facial animation support
- facial animation settings are now saved to slots
- fixed some button positions
- bio tab: shift object should no longer destroy old already weared objects
- toggle nude: now dresses or undresses completely to or from inventory
- toggle hat: now moves the hat from or to inventory
- load pawn into another pawn list automatically sets the appropriate faction
- adding pawn should no longer create multiple pawn samples in list
- fix for randomized names and faces: loading pawn from slot should be consistent
- click on pawn in pawnlist now autoselects the appropriate pawn on map
- facial animation savegame fix (settings of facial animation should now be persistent)

• 2021-08-16
- star: added plus button to the extended functions
- bio tab: added shift button
- renderer: fix for render textures for animals, once again
- on ideo change: update of pawn stat info
- alpha color: reduced min value for apparel on direct wearables changes, because apparel got already invisible at half of the slider.
full alpha value is still available in color picker dialog and apparel change dialog.

• 2021-08-15
- polish translation corrections
- increased robustness for tooltip getter for skillgains
- changed - apparel checker, checks more layers now (this avoids apparel that cause draw errors on pawns)

• 2021-08-14
- traits with skills now change skillpoints when added
- fix for statmodifer bug in trait dialog
- translation fix for incapable of
- fix: traits from loaded pawn from slot does not affect skillpoints
- fix when race label is null
- adding backstory with focus now updates the info of the pawn
- skillgains from traits and backstories are shown as tooltip, when you mouse move over the green or red bar
- added polish translation
- removing or copy paste traits now also updates the pawn stat info (for focus,..)

• 2021-08-13
- fix for getting pawnkind lists when race is null
- fix for pawnkind list in 1.2
- added better filter for trait dialog
- added optional hotkey for teleportation
- added checkbox to skip confirmation while cycling through apparel

• 2021-08-12
- ability def removed, visual effects now use a workaround
- check for apparel changed (only onskin, shell and middle will be checked)
- social tab: all relations will be always displayed (even to hostile factions)
- fix for label exception when gradient hair could not be determined
- fix for redundant gradient hair textures
- ported recent changes to 1.2

• 2021-08-11
- change race dialog added (click on race label)
- fix: for loading pawns from slot when ideology is disabled
- ideo and royalty related buttons will no longer appear when they are disabled
- ported changes from 1.3 to 1.2
- fix for health tab in 1.2

• 2021-08-08
- removed slave collar from the cycle list of head apparel
- fixed colorpicker min, max value bug
- fix: skin colors based on melanin now don't open colorpicker ui
- changed slider view for item, apparel, weapon dialog
- extended them to be able to change the color directly on creation

• 2021-08-07
- capsule dialog can now save and load entire pawn setups in space and on map
- pawn setups are saved to files in the base game settings folder

C:\Users\%Username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\CharacterEditor

- to access capsule on map - go to 'records' tab
- faction name can be edited in faction change dialog (click on label)
- a message will pop up on messed up health conditions to consider to clear them
- fix for full heal label finder
- teleport and find button have exchanged their place
- added option to change the number of capsule slots

• 2021-08-06
- fixed first selector bugs in item, weapon, apparel dialog
- fixed thing icon draw for items with style def
- fixed selected default color in item, weapon, apparel dialog

• 2021-08-04
- fixed selector bug in hediff dialog, bug on recruit, color bug in weapon dialog, apparel bug for basic apparel, bug on ideo beliefs for world pawns
- selectors for items, weapons, apparel will be remembered (when object is not selected directly from inventory)
- added option to deactivate apparel check (at your own risk)
- added enslave button

• 2021-08-03
- changed capsule dialog
- added extra categories for item dialog

• 2021-08-02
- added psychology icon, when psychology unofficial active
- when pawn is saved to slot, all relevant mod names will be saved too
- when pawn is loaded from slot, those mods will be checked for being active and if not a missing mods warning will appear (remember, this feature doesn't work on old saved pawns. you have to resave them, to make it work)

• 2021-08-01
- changed config dialog
- added buttons to copy pawn slot information
- export, import, delete slots added
- fix for architect menu object option

• 2021-07-31
- health tab: reduced hediff modificator box width
- health tab: fallback for missing key in hediff dialog
- social tab: added edit templates for grandparent, child, sister or brother
- social tab: added edit template for halfsibling
- social tab: added edit template for uncle or aunt

• 2021-07-30
- ability effect fixed with and without royalty
- removed that ability from visible, fixed problem with psylink when not using royalty
- hediff dialog added extra filter for parts, fixed possible endless loop caused by def hyperlinks
- fixed max brigthness bug in color picker dialog
- changed hediff dialog object order
- added filter for levels in hediff dialog
- editable health condition feature (click on the health condition)

• 2021-07-29
- 1.3 is linked to actual Harmony and Hugslibs now
- moved own ability defs to v1.3 folder
- fix: on loading old pawn with no longer compatible hediffs - in that case hediffs will be auto deleted
- added effects on teleport, loading pawns, deleting pawn from map
- added automatic evaluator for Hediff descriptionHyperlinks
- most of Hediffs should be supported now
- allow to remove childhood/adulthood
- allow numeric input for skills
- allow to edit current ideology
- exact saving of hediffs, including duration, scar types, related pawns, psy-level

• 2021-07-28
- backgrounds increase or decrease skills. you still have full control over them
- highlight for gained skillpoints from backgrounds
- added better filters for backgrounds

• 2021-07-27
- hediffdef tags will be evaluated for containing bodypartdef. when they do, those bodypartdefs will be selectable in the hediff giver dialog
- fixed hediff dialog list height
- fixed apparel quick selector (changing apparel with left, right will now notify you, when more than one apparel will be replaced)
- changed apparel quick selector lists for better useability
- added icons for stuff selector lists

• 2021-07-26
- fixed: ideology can now be set for any pawn, just select one and click to next
- fix custom ideology window will now not disappear in the background
- changes on personUI
- fixed when thing is not madefromstuff but stuff is set
- changed portrait size of animals according to their drawsize
- fix for portraits of abominations and monsters
- fix for portraits for xenomorphs, mechanoids and insectoids + fix for missing training tracker on creation of non humanlikes
- added instant pawn remove button (below the config button)
- favorite color and ideology is now saveable in slots
- fix for race change when in starting screen
- added editable favorite color (can be set in bio tab and picked when selecting colors)
- added editable ideology (ideology can be set separately for any pawn)
- changed set faction button and text location
- changed set/remove royal title location

• 2021-07-25
- fixed startuplist check

• 2021-07-24
- fix for some thought description exceptions
- removed gradient selector for animals
- added cloning function (cloning should be easy now)
- moved teleport function to main functions
- fixed loading pawn from slot (normal or as clone)
- added apparel separated view for easier apparel changes (each worn apparel can now be changed with left, right buttons)
- extended drop function - now you can move items between worn and inventory and back
- styles of items, apparel, weapons are changeable now (works for most items with styles, except samurai helmet - its probably missing a category)
- styles from items can now be saved in slots
- animal textures are now visible in editor again
- changed some randomizers, see tooltips on them
- added optional placing mode - this mode can be activated by a button on the upper right of the 'Inventory+' dialog
- in placing mode, you can place or destroy any item directly to the map

• 2021-07-21
- fix for some thoughts (labels and tooltips), fix for apparel without comp colorable, fix for pawn creation - when pawn specific option is on, then pawns will be generated with race specific hair only

• 2021-07-20
- fix for alien pawns who drop their clothes on creation
- added optional button to remove alien race addons (so if you like a specific race, but really don't like that they have horns or something, now you can simple remove them for the current game session)

• 2021-07-14
- fix for forgotten gradient hair mask defs
- moved psy control icons alignment

• 2021-07-13
- changed psy dialog, changed hediff dialog, added hediff duration, fixed tooltips (in health block in 1.3) and fixed hediff generation

• 2021-07-09
- in 1.2 added some useful options for pawn generation (icon will appear under the star)
- moved weird gradient hair textures to an extra mod called 'Gradient Pack I'
- fixed head finding method (alternative method can still be activated under options)
- fixed hotkey setting
- updated same changes for 1.3
- fixed bug on loading pawn from slot for pawns with animal bond
- 1.3 beards and tattoos will be saved in the slot now
- 1.3 nude, hatless can be toggled, alternative pic capturer removed, cause its no longer needed in 1.3
- psy abilities are now editable
- fixed slot saving/loading issue for 1.2, 1.3 (pawns from 1.2 are now mostly compatible to 1.3 and vice versa)

• 2021-07-07
- rimworld 1.3 fix for pawn generation. fixed problem with core pawn generation by temporarily switching to original rimworld pawn generator
- androids, drones, etc. probably will need an extra fix in 1.3 when they are available
- for rimworld 1.3 added beard and tattoo support. added extra functionality to create only male or only female pawns.
(NOTE: beards and tattoo's are currently not saved in the slots - this is on the todo)

• 2021-07-06
- rimworld version 1.3 support added
- fix for changed humanoid alien race mod name (in 1.1, 1.2, 1.3)
- bodies, heads, etc. should be useable/changeable with both the old and the new HAR mod version
- fix for pawn creation that doesn't use apparel, like androids, drones, etc.(fixed in 1.1, 1.2, 1.3)
Last edited by VOID; 18 Jun @ 9:17am
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VOID  [developer] 7 Jul, 2021 @ 6:22am 
2020 CHANGELOG

• 2020-08-13 FIXES: fixed PawnGeneration issues (all PawnKindDefs should be createable now), fixed rotated rendering issues when HAR 2.0 active
• 2020-08-13 FacialStuff mod can be called from Editor again (for v1.1, v1.2)
• 2020-08-13 v1.2 changed color maxvalue back to 255 since RimWorld doesn't support extended colors anymore
• 2020-08-13 v1.1 same changes for color as for v1.2. changed from obsolete RimWorld functions to actual
• 2020-08-13 fix for pawn generation of alien pawns
• 2020-08-14 added mod option to activate extended color space. disabled per default.
• 2020-08-14 v1.2: fixed some minor bugs; full heal fixed; quickheal will now not autoremove added parts; added option to run editor without pausing the game; added option to toggle editor tabs; added 'pawn add' and 'pawn remove' to reduced view;
• 2020-08-14 fix when editor cascets are removed from game
• 2020-08-14 v1.1: same fixes as for v1.2 done
• 2020-08-15 new icons added
• 2020-08-15 health update and traits exception handling, minor fixes
• 2020-08-16 dialog add trait updated, traitlist view fix for failed trait description
• 2020-08-16 fixes for loading pawn from slot: fixes for traits, skills, colors. pawns will be cloned exactly now
• 2020-08-17 fixes for loading pawn from slot: work types are correct now after loading and no longer scattered. fixed copy, paste of skills. fixed set backstory - skills and worktags will be disabled correct now.
• 2020-08-17 added override button for add hediff dialog
• 2020-08-18 several minor fixes. added mod selector for hair dialog, hair dialog can be moved beside and editor will be still clickable - this allows to rotate for example while changing hairs. changed tooltip for incapable of. backstory changes. backstory can now be added if there were none because of child pawn. hdr enabled just for test. v1.1 hediff slidebar will now be visible, as intended
• 2020-08-19 added failchecks on loading of saved apparel, items, weapons. updating of the saved object will be aborted, on any missing def. crashes because of wrong/missing objects should no longer happen.
• 2020-08-22 major update for 1.1 and 1.2
- several fixes for pawn creation + reworked processing of pawn creation
- world pawns can be added at any time now. when in starting screen, all pawns except colonists will be autom. added to world. when on map, you can decide for yourself -> deactivate the checkbox called 'On Map' in pawnlist to add pawns to the world instead of the map
- added faction infos, extra descriptions
- faction combobox should now always contain all factions of the current session and not those of the previous
- pawn description fixed
- animal name change fixed
- recruiting fixes
- fixed swap to pawn in pawn relation dialog
- other minor fixes and changes
• 2020-08-22 bugfixes for relation dialog. message spamming in weapon dialog fixed.
- bun race and warhammer pawn creation fixes. initial pawn creation is ok for them, but changing their body parts is still buggy.
• 2020-08-22 string to list fix. default return will be empty list instead of null now. this could fix issues with factionless world.
• 2020-08-23 added map icon to toggle between pawns on map and worldpool. added psychology button (visible when psychology unofficial mod is active). fixed window order for facial stuff dialog.
• 2020-08-28 bugfixes for pawn generation and clothing. fixes for heads, bodies, etc. updates für bio and inventory, backstory, armor and weapon dialogs. weapon names can be changed. more randomizers. extra randomizer for pawn name for fully random names. preparation for external names.
this version is probably compatible to almost every alien race mod. and almost forgot, i added support for dualwield mod.
• 2020-08-28 fixed dialog issues and 'not made of stuff' issues, fixed weapon, apparel dialog, color dialog, modcontentpack null reference issue fixed. comp quality fixes for weapons.
• 2020-09-07 bugfixes. pawn slot saving format changed. records, relation, works, title, etc. will now be saved too. added automatic conversion for old pawns saved in slots. pawn slots can now be deleted, when [CTRL] is hold during choosing the pawnname from slot. some pawns could probably be not convertable. thought dialog added. social view buttons currently suspended - they are next on to do. changed person view. added chooseable gradients (precondition gradient hair mod is active). changing race fixed. activated namelist with female names [betatest] (about 400 new names). royal titles can now be set and removed. added buttons near to sliders for direct material selection. added facial animation eye support.
• 2020-09-08 fixed bug on pawn generation that made pawns incapable of working (needs bug). fixed bugs on dropping, placing, spawning and not spawning pawn. fixed wild animal creation. fixed unintended placement of pawns from slot. removed autosavecolor, because it caused wrong color settings. alpha colors will be saved by game as long as extended colors are not active.
• 2020-09-09 fixed naked texture path finder. fixed change race bug. label size for physical parts increased.
• 2020-09-12 guilty tracker was removed since the rimworld update 1.2.2753 - issue fixed.
• 2020-09-13 social tab + relation changes
• 2020-09-13 fixed not initialized work settings when loading/saving to slot
• 2020-09-13 moved facial stuff button to the left side. added birthday dialog (can be accessed by clicking on birthday icon). setting bio age under 18 in the birthday dialog will remove the adulthood backstory. optimized social tab class.
• 2020-09-14 added mod option 'Auto remove incompatible apparel', 'Use name files'. translated some labels. optimized search text behaviour. added mod selector for hair mini view.
• 2020-09-19 added bio age config to the birthday dialog
• 2020-09-26 all initially created pawns will get a weapon. pawns from mods with weapons will get the weapons of their mod. fixed - turret guns will no longer show up as ranged weapon. fixed - redress of initial pawns in v1.1.
• 2020-09-26 increased number of slots to 90. fixed - info dialogs from inventory tab will be displayed in the same layer. fixed - pawns without story tracker will not get a weapon.
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