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• 2020-08-13 FIXES: fixed PawnGeneration issues (all PawnKindDefs should be createable now), fixed rotated rendering issues when HAR 2.0 active
• 2020-08-13 FacialStuff mod can be called from Editor again (for v1.1, v1.2)
• 2020-08-13 v1.2 changed color maxvalue back to 255 since RimWorld doesn't support extended colors anymore
• 2020-08-13 v1.1 same changes for color as for v1.2. changed from obsolete RimWorld functions to actual
• 2020-08-13 fix for pawn generation of alien pawns
• 2020-08-14 added mod option to activate extended color space. disabled per default.
• 2020-08-14 v1.2: fixed some minor bugs; full heal fixed; quickheal will now not autoremove added parts; added option to run editor without pausing the game; added option to toggle editor tabs; added 'pawn add' and 'pawn remove' to reduced view;
• 2020-08-14 fix when editor cascets are removed from game
• 2020-08-14 v1.1: same fixes as for v1.2 done
• 2020-08-15 new icons added
• 2020-08-15 health update and traits exception handling, minor fixes
• 2020-08-16 dialog add trait updated, traitlist view fix for failed trait description
• 2020-08-16 fixes for loading pawn from slot: fixes for traits, skills, colors. pawns will be cloned exactly now
• 2020-08-17 fixes for loading pawn from slot: work types are correct now after loading and no longer scattered. fixed copy, paste of skills. fixed set backstory - skills and worktags will be disabled correct now.
• 2020-08-17 added override button for add hediff dialog
• 2020-08-18 several minor fixes. added mod selector for hair dialog, hair dialog can be moved beside and editor will be still clickable - this allows to rotate for example while changing hairs. changed tooltip for incapable of. backstory changes. backstory can now be added if there were none because of child pawn. hdr enabled just for test. v1.1 hediff slidebar will now be visible, as intended
• 2020-08-19 added failchecks on loading of saved apparel, items, weapons. updating of the saved object will be aborted, on any missing def. crashes because of wrong/missing objects should no longer happen.
• 2020-08-22 major update for 1.1 and 1.2
- several fixes for pawn creation + reworked processing of pawn creation
- world pawns can be added at any time now. when in starting screen, all pawns except colonists will be autom. added to world. when on map, you can decide for yourself -> deactivate the checkbox called 'On Map' in pawnlist to add pawns to the world instead of the map
- added faction infos, extra descriptions
- faction combobox should now always contain all factions of the current session and not those of the previous
- pawn description fixed
- animal name change fixed
- recruiting fixes
- fixed swap to pawn in pawn relation dialog
- other minor fixes and changes
• 2020-08-22 bugfixes for relation dialog. message spamming in weapon dialog fixed.
- bun race and warhammer pawn creation fixes. initial pawn creation is ok for them, but changing their body parts is still buggy.
• 2020-08-22 string to list fix. default return will be empty list instead of null now. this could fix issues with factionless world.
• 2020-08-23 added map icon to toggle between pawns on map and worldpool. added psychology button (visible when psychology unofficial mod is active). fixed window order for facial stuff dialog.
• 2020-08-28 bugfixes for pawn generation and clothing. fixes for heads, bodies, etc. updates für bio and inventory, backstory, armor and weapon dialogs. weapon names can be changed. more randomizers. extra randomizer for pawn name for fully random names. preparation for external names.
this version is probably compatible to almost every alien race mod. and almost forgot, i added support for dualwield mod.
• 2020-08-28 fixed dialog issues and 'not made of stuff' issues, fixed weapon, apparel dialog, color dialog, modcontentpack null reference issue fixed. comp quality fixes for weapons.
• 2020-09-07 bugfixes. pawn slot saving format changed. records, relation, works, title, etc. will now be saved too. added automatic conversion for old pawns saved in slots. pawn slots can now be deleted, when [CTRL] is hold during choosing the pawnname from slot. some pawns could probably be not convertable. thought dialog added. social view buttons currently suspended - they are next on to do. changed person view. added chooseable gradients (precondition gradient hair mod is active). changing race fixed. activated namelist with female names [betatest] (about 400 new names). royal titles can now be set and removed. added buttons near to sliders for direct material selection. added facial animation eye support.
• 2020-09-08 fixed bug on pawn generation that made pawns incapable of working (needs bug). fixed bugs on dropping, placing, spawning and not spawning pawn. fixed wild animal creation. fixed unintended placement of pawns from slot. removed autosavecolor, because it caused wrong color settings. alpha colors will be saved by game as long as extended colors are not active.
• 2020-09-09 fixed naked texture path finder. fixed change race bug. label size for physical parts increased.
• 2020-09-12 guilty tracker was removed since the rimworld update 1.2.2753 - issue fixed.
• 2020-09-13 social tab + relation changes
• 2020-09-13 fixed not initialized work settings when loading/saving to slot
• 2020-09-13 moved facial stuff button to the left side. added birthday dialog (can be accessed by clicking on birthday icon). setting bio age under 18 in the birthday dialog will remove the adulthood backstory. optimized social tab class.
• 2020-09-14 added mod option 'Auto remove incompatible apparel', 'Use name files'. translated some labels. optimized search text behaviour. added mod selector for hair mini view.
• 2020-09-19 added bio age config to the birthday dialog
• 2020-09-26 all initially created pawns will get a weapon. pawns from mods with weapons will get the weapons of their mod. fixed - turret guns will no longer show up as ranged weapon. fixed - redress of initial pawns in v1.1.
• 2020-09-26 increased number of slots to 90. fixed - info dialogs from inventory tab will be displayed in the same layer. fixed - pawns without story tracker will not get a weapon.