RimWorld

RimWorld

Character Editor
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Showing 1-15 of 18 comments
Draculazla[FIN] 2 Aug, 2021 @ 12:24pm 
I cant change pawn faces when adding humanoid alien races, only two face options available..
VOID  [developer] 2 Aug, 2021 @ 3:00pm 
@Draculazla[FIN]
you see the face options that are available. others are either not compatible or not available with the currently used modlist.
Draculazla[FIN] 4 Aug, 2021 @ 12:39pm 
Originally posted by VOID:
@Draculazla[FIN]
you see the face options that are available. others are either not compatible or not available with the currently used modlist.
I used gloomy faces mk2 but they wont work even without any body/face mod.
Any idea what causes this?
Draculazla[FIN] 4 Aug, 2021 @ 12:57pm 
also problem only comes with humanoid alien races. works fine without it..
VOID  [developer] 4 Aug, 2021 @ 10:23pm 
@Draculazla[FIN] - most likely as you said. could be because of HAR mod
Draculazla[FIN] 5 Aug, 2021 @ 8:19am 
Originally posted by VOID:
@Draculazla[FIN] - most likely as you said. could be because of HAR mod
Any chance of patching them to work at somepoint?
Could give you google/playstation... giftcard if its not too complicated?
VOID  [developer] 5 Aug, 2021 @ 10:24am 
@Draculazla[FIN] probably not. i think its something for the mod authors of those mods. maybe i will take a look somewhen later. i don't need gifts. thx.
Arkblade 9 Aug, 2021 @ 6:30am 
Is it difficult to create the right compatibility with [NL] Facial Animation? At the moment it is not possible to save the actual face in the Character Editor. ( actual face of [NL] Facial Animation is randomly generated. )
Therefore, we need to keep loading the character until a character face close to the original one is generated.
VOID  [developer] 9 Aug, 2021 @ 10:41pm 
@Arkblade yes, actually it is. there is no methods in the internal api of NL that allows to set the face properly. so far gradient hair had the best api and was the easiest to implement. compatibility should start from both sides. its not my intention to spend a lot of time crippling the code just because some simple methods are not there.
Arkblade 15 Aug, 2021 @ 8:04pm 
[NL] Facial Animation makes the following in <thing Class="Pawn">.
face types seems to be managed by this specification alone.

<HeadControllerComp_faceType>HeadPointy</HeadControllerComp_faceType>
<EyeballControllerComp_faceType>EyeDull</EyeballControllerComp_faceType>
<EyeballControllerComp_color>RGBA(0.438, 0.399, 0.541, 1.000)</EyeballControllerComp_color>
<LidControllerComp_faceType>LidQuite</LidControllerComp_faceType> <BrowControllerComp_faceType>BrowNormal</BrowControllerComp_faceType> <MouthControllerComp_faceType>MouthNormal</MouthControllerComp_faceType> <SkinControllerComp_faceType>SkinNormal</SkinControllerComp_faceType>


Description.
<HeadControllerComp_faceType> - Head Shapes.
Option List
: HeadNormal, HeadPointy(Female Only), HeadSquare(Male Only)

<EyeballControllerComp_faceType> - Eye.
Option List
: EyeNormal, EyeWide, EyePointy, EyeDull(Female Only)

<BrowControllerComp_faceType> - Brow.
Option List
: BrowNormal

<LidControllerComp_faceType> - Eye Lid.
Option List
: LidNormal, LidPointy(Female Only), LidFlashy(Female Only), LidQuite(Female Only), LidSleepy(Female Only)

<MouthControllerComp_faceType> - Mouth.
Option List
: MouthNormal

<SkinControllerComp_faceType> - facial mole.
Option List
: SkinNormal (None), SkinRightEye, SkinLeftChin

The eye color entry(EyeballControllerComp_color) appears to have already been overridden by the Character Editor, but the details are unknown.
It would be nice if there was a way to add these to the character, even if it was a manual description. ......
Last edited by Arkblade; 17 Aug, 2021 @ 11:03pm
VOID  [developer] 16 Aug, 2021 @ 11:24am 
@Arkblade - its on the todo, but don't expect it in near future. the list is long
Arkblade 16 Aug, 2021 @ 10:15pm 
Thank you very much. I'll look forward to it and wait. I hope it is not too far away.
VOID  [developer] 17 Aug, 2021 @ 6:12am 
@Arkblade - it would be nice if they would be gender independent. otherwise i have to filter out the gender specific types.
i mean, who says a male is not allowed to use some makeup??? ^^
Last edited by VOID; 17 Aug, 2021 @ 6:14am
VOID  [developer] 17 Aug, 2021 @ 11:41am 
@Arkblade - i've added Facial Animation support - you can test it if you like
Arkblade 17 Aug, 2021 @ 8:25pm 
Very nice! Thank you so much.

But there is one point.
EyeDull is apparently an option for female only.
It was an oversight. I'm sorry.
In any case, if you set EyeDull on a male with the new feature of Character Editor, the eyes will not be displayed.
Last edited by Arkblade; 17 Aug, 2021 @ 11:03pm
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