RimWorld

RimWorld

Character Editor
 This topic has been pinned, so it's probably important
VOID  [developer] 16 Aug, 2020 @ 12:31pm
FUTURE TODO'S
may come later:
- more special extras in capsule dialog
- Combat Extended (for apparel and weapons)




DONE
• fix for favorite color, colorDef instead of color for 1.6
• checked reference members and -calls for vanilla game
• mutant support for Anomaly
• traits from genes are color highlighted
• support for capsule dialog style items and animals
• fully editable genes, except conditional stats
• setting for visibility of editor button in mod options + mod option to deactivate genes
• editing of records
• saving of psychology data
• (only available with biotech): changeable bodysize for humanlikes. couple of genes were added, that allow to choose a custom bodysize for pawns when added. works in basegame and with humanoid alien races. (feature is in beta phase)
• automatic ui screen adjustment to low resolutions
• better filters for other windows
• 'no beard' and 'no hair' should be listed on the top of the list selector
• better changes for addons
• a similar dialog window for genes like for psycasts
• gene support (for endogenes)
• gene support (for xenogenes)
• 1-2-3 personalities mod (saveable personalities in pawn slots)
• Thought label fixes for thought dialog
• Animal gear compatibility
• Age matters (lifestage update on age change)
• Better hediff support for more mods
• Facial Animation support
• Added better filter for trait dialog
• Added optional hotkey for teleportation
• Added checkbox to skip confirmation while cycling through apparel
• Load pawn into another (canceled), cause delete don't make penalties anymore
• Soudfix for ability when royalty disabled
• Apparel check pass through for glasses, headgear, etc.
• Always show all relations in social tab
• Port changes from 1.3 to 1.2
• Saving of selected start items in capsule and changing the capsule dialog
• Saving for entire startup setup (all pawns as group, including capsule items)
• More settings in config window + copy, import, export pawn slots
• Ability to add relations faster (brothers and sisters) + fixed missing label for bond
• Exact saving of hediffs, including duration, scar types, related pawns, psy-level
• Allow to edit current ideology
• Allow numeric input for skills
• Allow to remove childhood/adulthood
• Backgrounds increase or decrease skills + better filters
• Test if compatible to Faces of the Rim (head not changeable)
• Fix for wrong cosmetic implants
• Editable favourite color and ideology
• Make clones easier
• Quick apparel selector + easier apparel exchange
• Own portrait camera for animals (V1.3)
• Making item styles changeable
• Filter for hediff parts + extra group filter like implants
• Character editor settings configuration dialog, including settings to choose which hair mods should be displayed/used and which gradients should be deactivated - REVISED. => Hair mods can be selected in person editor. Clicking then on randomize hair, will choose only from the hairs of the selected mod.
=> Weird gradients were extracted to another mod.
• Updates for rotatable pawn renderer - REVISED. There is no need to change it in 1.3, because the original pawn renderer got already updated and 1.2 will use the old style.
• Editable beards and tattoos
• Editable psy abilities
• 90 slots for pawns
• Custom naming
• Hair filter by mod under person view
• Making faction leaders - SKIPPED First pawn of a faction is already autom. factionleader
• Birthday randomizer
• Move facial stuff button to the left
• Relationships dialog updates
• Backstory Dialog
• Dual wield support
• Extended pawn slot saving (saving of skill xp points, apparel slots 6->10, item slots 3->5, and maybe some memories) - so the pawn won't be totally brainwashed
Last edited by VOID; 18 Jun @ 9:16am
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Showing 1-15 of 49 comments
Scorpio 5 May, 2021 @ 3:41am 
ability to add brothers and sisters in the editor

some labels are missing too
https://ibb.co/FHzKncQ
NanoDesu 7 May, 2021 @ 2:49pm 
At the moment, hediffs aren't restricted to their respective "slots", nor will we get warnings about conflicting implants.

I'm able to install implants meant for the brain in the arm, or two different stomachs.

Is there a way to filter it so that only comaptible/eligible implants/hediffs are displayed, and to get a warning when we have conflicting parts?
Last edited by NanoDesu; 7 May, 2021 @ 4:25pm
Don Leo 11 May, 2021 @ 11:39pm 
I suggested a copy string option on the character editing screen itself so people don't have to go to esc, options, mod options, scroll down and find the string.
FG_Remastered 2 Jun, 2021 @ 7:20pm 
Suggestion: Make the Psyche from Psychology copy-able
VOID  [developer] 12 Jun, 2021 @ 5:10pm 
@Smol Poi
is there a flag or something that identifies the hediff for a slot? as i've implemented it a year ago, there was no such thing. so if you know how to identifiy hediffs better than by the name, then let me know
VOID  [developer] 12 Jun, 2021 @ 5:12pm 
@Don
yes, i plan a setup window, that will be callable from the character editor. things like that will be possible there.
GreenSkye 11 Jul, 2021 @ 4:15pm 
Suggestion: Show additional details for traits. Currently character editor completely ignores trait restrictions. Which is fine, but I wish these details were shown to me so I could make more informed decisions. Also additional filters would be helpful to narrow down huge lists of traits and/or backstories (such as filter on skill type, degree, positive/negative impact, etc)
Amaychan ♥ 30 Jul, 2021 @ 7:20am 
Suggestion: Be able to more precisely change the color for your ideoligion.
Amaychan ♥ 6 Aug, 2021 @ 11:05am 
Suggestion: Be able to save 'A RimWorld of Magic' stats with characters.
Zentsuki 18 Aug, 2021 @ 12:57pm 
I would like to be able to save custom job titles as well so they are loaded when loading a character (IE instead of "Criminal Surgeon" in base rimworld you can change it to "Doctor")
( σ'ω')σ 23 Aug, 2021 @ 9:26am 
Suggestion: Slots can save Psychology data.
Pudding 24 Aug, 2021 @ 12:06pm 
Suggestion: save the powers from Rim Effect Core, right now it only saves the first biotic/Omni tool upgrade you have (you can get up to 4 for each but when loading a saved pawn it goes back to 1) it also do not save the specific power and give a random one when you load your pawn
Hyomoto 26 Aug, 2021 @ 10:35am 
Suggestion: search bar filters results.

As an example, when setting up storages I can type, "meal" into the search bar and only see things with "meal" in the name. This makes it easy to make a fridge that only holds meals or a type of meal.
Owlchemist 27 Aug, 2021 @ 4:02am 
Suggestion: Investigate improved integration with the mod Animal Gear. It already mostly works as-is, it's just that the button to add equipment doesn't actually do anything.
Fisherman_56 28 Aug, 2021 @ 2:24am 
As there are people placing their suggestions, I will add my.
QoL suggestion: ability to install prostetics in Health tab without deleting the "Removed" Hediff first.
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