Project Hospital

Project Hospital

Realistic Collapses and Disease Incidence (NO DLCs version)
Butch  [developer] 1 Aug, 2020 @ 6:52pm
Mod Update 6 (Patch 29)
So now that I'm on my annual leave I've finally had the time to dive back into modding and get this mod back up and running. I've tested this update quite extensively but I wouldn't be surprised if I made a small mistake here or there so be sure to let me know if anything crazy happens. I revisited every single symptom, main symptom and diagnosis in the game.


- Changed the Diagnosis Occurrence chance of nearly 60-70 % of the diagnoses in the game.

- Added a new Diagnosis Occurrence value "Very Rare". Without this mod, the game only has Common, Uncommon and Rare.

- Tweaked the values of Uncommon and Rare. Any diagnosis labelled as Uncommon or Rare will be far less likely to show up now. Rare diseases like Pulmonary Anthrax or Cholera will truly be rare.

- Changed the name of the symptom "Exhaustion" to "Severe Dehydration".

- Patients will no longer collapse from any of the following symptoms in this mod; having these symptoms can LEAD to another symptom that causes a collapse if they aren't treated after a period of time. They are:

- Dyspnea ----> Leads to Respiratory Failure (collapse)
- Palpitations ----> Leads to Heart Failure (collapse)
- Dehydration -----> Leads to Severe Dehydration (collapse)


In the vanilla version of the game, so many patients seem to immediately collapse before being seen by a doctor due to the above 3 symptoms. Patients would drop to the ground and trigger the collapse script and end up hogging up valuable Trauma Center and ICU beds. In this version of the mod, the player now has a chance to prevent these symptoms from leading to the more serious (and realistic) collapses.

- Changed the collapse parameters of 44 Main Symptoms and 19 Symptoms.

- Most of the symptoms that lead to Heart Failure will now take significantly longer before they trigger this collapse. This brings the amount of Code Blues (Heart Failure) to a much more realistic amount every day.

Many of the "Main Symptoms" (the defining symptom of any particular diagnosis that must be treated for the patient to be considered cured) lead to collapse symptoms that just don't make sense from a realism stand point. In many cases I tweaked the time it takes before that symptom leads to it's associated collapse symptom. However, in some cases I completely removed the associated collapse symptom if I felt like it didn't make sense or changed it to something else.

I really hope everyone enjoys the changes in this version of the mod. If your playstyle is anything like mine, this mod is a must have for building large busy hospitals that see more than 300 new patients a day. Feedback is encouraged and appreciated!
Last edited by Butch; 5 Aug, 2020 @ 9:14am