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Edit: I think I found the corrupted file. Please try run the newest version.
Glad to be of service. Now I can finally go to bed and get a good night's sleep.
FYI: Well the experimental unit class kinda bit me in the ass(it was ment to show the ranged stats in the battle UI). A certain mod table (kinda like a excel table) for the choskabe unit rollback was supposed to be deleted but actually wasn't,hence the crashed due to faulty/incorrect data. Now I have to think of another way on how to deal with them...
You can try and reinstall the mod, if I remember correctly someone had the same issue and reinstalling solved the missing unit names for them, or try to disable other mods (start with your other unit mods,since they're likely to cause the problem). Alternativly you could also tell me which (unit) mods your're using, so I can test with the same mod setup and fix it on my own.
@RavenBuster
In the case of the portuguese blunderbuss I do think that they struggle in field battles, the most common type of campaign battles from my experience, due to lack of range but excel in castle defences like other matchlock units do, more common in mp/cb, hence the difference in unit caps.
I'm going to redo the recruitment pictures and make them less squished.