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She was my first character and such has a lot of flaws that i've ironed out it more recent characters. I haven't had much of a clue how to go about improving her kit until now. So i will be taking all of this and putting it into a solid update that i hope turns her into the fun character i originally set out to make.
So once again i must thank you, and i hope i can put out an update that you and all her other fans can really enjoy!
I don't mind Renamon being a character that can rack of damage but have trouble finshing off kills. That help keeps her balanced. My issues are with her Up air special and down Air speical. To start with the Up, I find it almost useless as recovery and attack. i dont know what the hit box is but it seems to be non existent for dealing damage. So often i just continue to up attack or nutral air attack. Second problem is yea it goes high and can be altured but does the switch up every come into play when fighting. Even more with the bad hit box. As suggestion would be maybe have it act like kirby wind cutter. Big damage less burst up and straight down with a damage frame in front.
Now my problem with her down air speical... what's it's point. I mean her down air is already down angle drop attack. Why does she need/have a second. half the time her transformtion start lag hasn't even ended before the enemy has moved. I could understand if it was a straight down but its just another down angle.
Still I honestly love renamon and think she plays way bettter after her up date.