Rivals of Aether

Rivals of Aether

Garchomp
sweetlol 16 Feb, 2021 @ 1:54pm
some small balancing suggestions among other things
hey! first off, i wanna say that i really enjoy playing this character. he's one of the few heavies i really liked in workshop and the entirety of rivals, really. amazing job on making him!

however, i feel like i should talk about some issues i personally have with the character, and see if anyone else (creator included) feels the same. so let me get to it:

neutral b can be a little troublesome to use against somewhat small characters, mainly because of how using it in the air makes you hop upwards slightly, which raises the projectile even more. maybe that mechanic could either be removed, be replaced with a slight stall instead, or some kind of aerial variant that has the projectile be shot from diagonally downwards could be added. that'd improve his neutral and approach options a good amount, and i feel like that's what he needs the most atm.

side b (specifically when he's about to rise from the ground) seems to lag the game, both online and offline. might be because of bad optimization, so i recommend you to take a look at it if you can.

d-tilt has really bad range. it might be mainly because of how the sprite looks, but it find it quite hard to land most of the time. besides either making him move forwards a little at the startup or giving it a longer hitbox, unless the animation itself gets changed, idk if that's fixable.