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As it stands, poor ol' Grimgor for instance can't even make his way through 4 ranks of Goblins, which looks supremely silly given his size and... girth. Wait... that- nevermind.
I'm not mod-savvy anymore, but I used to do it back in the first game. If its impossible to alter these stats, then nevermind me.
Anyway, not that much of a balance suggestion, but I suppose balance does play into it, as increased mass for some foot lords may make it too easy for them to escape being surrounded? Anyway, let me know what you think :)
Furthermore, grimgor is already an absolute monster now that he is immune to knockback and knockdown, and weighs 2000 units and does not need more.
There is a more thorough improvement of foot lords in Legendary Lords of Legendary Legends.
I should port the rest of the LL unit changes over, but damn if it's worth the effort.
Of course, the ideal solution to these things is and always has been just giving the ai units over to the player so you can form some sort of coherent strategy, but that's hardly your concern here. The only workable thing I can think of is giving reinforcing units a fatigue buff.
That said, there's nothing to be done about that, as the elector count battles were specifically designed to piss people off, because that's CA's M.O.