Imperator: Rome

Imperator: Rome

1204 - A Broken World [ABW]
SP  [developer] 21 Oct, 2019 @ 11:00pm
Suggestions thread
If possible, just comment once so this post doesnt get overloaded
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Showing 1-15 of 17 comments
Prometheus 12 Nov, 2019 @ 9:18am 
put a heavy focus on the 100 year war
Wales was split up in many kingdoms, not one kingdom, this needs to be adjusted. I can plot this for you if you want
SP  [developer] 26 Nov, 2019 @ 7:59am 
@💝⎛⎝Silver Knight⎠⎞⚔ You can't see it right now because its not on the official release yet, but currently, ive added 3 countries to wales, Gwynedd, Powys Fadog and Deheubarth with their rulers and some of their family members. Ill consider adding more in the future :D

I deleted wales at the start and made it formable
Last edited by SP; 26 Nov, 2019 @ 8:00am
Phoenix ツ 5 Dec, 2019 @ 1:12pm 
I think this mod should leave satellite view and flatmap as optionals, there is no reason to integrate these mods, anyone who wants can subscribe to it separately, and this can be done without a problem, thanks in advance.
Last edited by Phoenix ツ; 5 Dec, 2019 @ 1:15pm
Germany? pls
Andrewpitts39 15 Dec, 2019 @ 5:07pm 
Can decisions like reforming a government or conversion be put in the game?
SP  [developer] 16 Dec, 2019 @ 12:03am 
I dont think ill add germany right now, but it will be on my mind.

Reforming governments and religion will be available once I get into reworking them. But, i can restore the vanilla decisions for the moment. Thanks for the suggestion!
Andrewpitts39 16 Dec, 2019 @ 4:47pm 
Also this is probably something for way down the road but just an idea. I study the history of Islam in South Italy so when I play I really enjoy recreating the dynamic that this mod's time period sets up (Fredrick II of Sicily expelled the Muslims from Sicily to Lucera, along with a mini inquisition). But the way I play I create a different scenario where the Muslims on the island revolt and recreate the Emirate of Sicily. The only way to do this is to use the setup_editor and change the religion/culture and eventually through harsh treatment they revolt and a new faction is formed. But for some reason when this happens (same with forming Al-Andalus or any other new faction) the government that sets up is a papacy. It would be interesting just to have a kingdom or random gov type or something else. (sorry for the long explanation)
SP  [developer] 16 Dec, 2019 @ 11:40pm 
i understand. Seems like a cool thing to do and implement in the mod itself. Now i would need to add the muslim populations, then the event chain. @Andrewpitts39 Do you have a map or something where i can see the provinces with most muslims?
EyesOfTruth 23 Feb, 2020 @ 7:09am 
found a bug idk where to report it but basically my rulers wife died so he needs to get married as empire of nicea and i clicked to chose a wife but then i didnt select one and went to another screen to look at the government and see if i need zeal , but now when i go back i cant select any wife as none show up any more , my ruler cannot marry anymore
SP  [developer] 24 Feb, 2020 @ 1:53am 
@Eyedoftruth that looks like a vanilla bug to me. You can use console commands to kill your ruler
Merge the Latin groups, as the middle cultures and tongues (Catalan, Occitan, Piedmontese, Arpitan) blended into each other in a way that modern 'national' cultures don't. It's with centralization and the rise of the modern nation-state that cultures in Europe start to more closely resemble their capital regions. Occitan+Catalan were considered the same language (the modern languages are grouped *together* under either Gallic or Iberian Romance) with very similar culture at this time. Second comment is to move the Catalan-Occitan border so that Occitan gets all of Languedoc (from the screenshots it looks like Catalan gets part of Languedoc's coast, which isn't historical...they should only have Rousillon.)
FistingCoach 15 May, 2020 @ 3:15pm 
I hope you will not be making any slavery-based production mechanics for feudal countries.If not,it will be the same IR,but with a different map.If you`re aiming for realism,i`d purpose such a social stratification : 1)Serfs - lower class,you can only move them if you have passed a certain law(which must give a penalty to serfs happiness),serfs are the main income source. 2)Tribesman - only for nomads (turks,tatars,mongols etc). 3)Peasants - main manpower pool,also generating some gold income. 4)Citizens - urban population,generating commerce and a little bit of tax income.Also generating research points. 5)Clergy - generating research points,if possible,for military religious orders also generating manpower. 6)Nobles - generating manpower.

Hope it`s possible to make 6 social classes.Also,you can make a mechanic like "Manchu banners" in EU4,but in this case it would raise feudal nobility units(mounted heavy knights,which can only be recruited from nobility).
Last edited by FistingCoach; 15 May, 2020 @ 3:16pm
Gilgamesh 7 Jun, 2020 @ 6:40pm 
I noticed that some of the navigable rivers by boat in the base game that you also can't cross without a boat such as the danube aren't in the map for this mod. Maybe make some more of the rivers navigable by ship.
SP  [developer] 14 Oct, 2021 @ 2:33pm 
Originally posted by 칸이인윙:
Don't go to the area.
West African development areas cannot be moved to province 6510. Please check.
Sorry i didnt understand, can you explain it?
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