Divinity: Original Sin 2

Divinity: Original Sin 2

Rise of Totems Ft. Naruto Easter Egg
Straelbora  [developer] 10 Oct, 2019 @ 11:39am
Bug reports/Ideas
Welcome all thoughts and suggestions.
Last edited by Straelbora; 10 Oct, 2019 @ 11:39am
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Showing 1-4 of 4 comments
make more naruto centered mods this game needs it, like ♥♥♥♥ would be dope. kamui in divinity would be insane. or like total rework to make all spells jutsu instead. of course that would take a while.
Straelbora  [developer] 12 Oct, 2019 @ 3:35am 
@Tom Hanks in Castaway Thanks for the feedback, glad you like it. That's gonna take time but I will for sure work on it.
Last edited by Straelbora; 12 Oct, 2019 @ 3:36am
Livid_Titan 15 Oct, 2019 @ 6:12am 
Cool mod (although I have an issue where the person guarding Quas is completely unhittable due to a base 90% dodge ratio plus him having Faith active for another 10% boost). Maybe add a tsukiyomi spell so that a summoner can control the Jubi?
Straelbora  [developer] 15 Oct, 2019 @ 9:27am 
@Livid_Titan Hm, high dodge rate is designed on purpose which makes sense that obito has this kind of trait in anime. I know he is a pain in the ass, perhaps you can find another way to beat him. He is actually quite afraid of Necromancer's skills. Or you can make a good use of totems. There are still many ways I can think of to beat him. As for Jubi, once you attained what's inside the Wax crate, you would get a cue on controlling Jubi but I won't spoil further. These 3 bosses are designed to be invincible in someways that you will be teamwiped several times until you know their weaknesses. Overall they are not unconqerable. Hope I answered your question)
Last edited by Straelbora; 15 Oct, 2019 @ 10:11am
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