RimWorld

RimWorld

Vanilla Expanded
what mods not to add
the intro for this collection of mods said "do not enable all of these mods". so what mod to add and not to add?

honestly I find it slightly weird to have a collection and then to make it that you shouldn't add all the mods

so that's why I'm here asking what mud from this collection I should have to expand the vanilla experience
Last edited by Luno Illumino; 13 Feb, 2024 @ 9:00am
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Showing 1-15 of 29 comments
Medic 17 Feb, 2024 @ 2:47pm 
i really need to know what mods crash the game though
Jazz Hands Jim 17 Feb, 2024 @ 6:22pm 
I use nearly all the mods in this list except the story tellers and the splits & schisms mod, and I haven't had any issues, so you and @Null_Reference should be fine.
Medic 17 Feb, 2024 @ 6:26pm 
my bad
ferny 20 Feb, 2024 @ 4:14pm 
3
2
1
just enable all the mods dont worry
Mutalith 20 Feb, 2024 @ 6:23pm 
a lot of the story tellers are duplicates of ones that already exist in the factions expanded. Also don't get Oscar, avoid him at all costs as he has some well known issues that persist even when you're not using him. Other than that it's all up to personel preference.
Kyokui Avarus 29 Feb, 2024 @ 11:09pm 
Dont use Vanilla Achievements expanded due to a huge performance and FPS drop when using the mod
Vixulium 10 Mar, 2024 @ 10:06pm 
Best off to not use any outside mod other than the mods in VFE, because no one wants to talk about what all is incompatible or compatible with anything in this mod list.


Don't trust authors that hide that need to know info.
Lambda 25 Apr, 2024 @ 3:56am 
Originally posted by Luno Illumino:
the intro for this collection of mods said "do not enable all of these mods". so what mod to add and not to add?

honestly I find it slightly weird to have a collection and then to make it that you shouldn't add all the mods

so that's why I'm here asking what mud from this collection I should have to expand the vanilla experience
The point is to pick and choose based on what you like. You *can* play with every single mod, but it is detrimental. There will be many things you probably don't use and your game will take ages to launch. Just play around with them and take what you like. It's OK to not like or want to use every single mod.
Last edited by Lambda; 25 Apr, 2024 @ 3:57am
Foefaller 27 Apr, 2024 @ 6:58am 
Basically, some mods only see their full potential if you are going in with a specific colony in mind, and can be annoying or even detrimental if you have them on otherwise.

For example, the Wasters mod only reaches its full potential if you are making a multi-generational colony of Wasters on a heavily polluted map. Otherwise you simply get slightly weaker Wasters.

You can also end up with a *lot* of bloat in terms of buildings and craftable items if you took *every* Weapon, Building, and Apparel mod as-is without looking through each one and seeing if the things inside are something you would actually *use.* Personal example; As someone who scavenges at least 90% of my colony's weapons from raiders even after unlocking the ability to craft them, I would probably never use of Makeshift weapons, so there is no reason for me to download it and have it add clutter to the already quite large list of craftables.
Kingdark 29 Apr, 2024 @ 5:55am 
I have enabled a bunch of vanilla expanded mods (not all of them) and i have confirmed to the best of my abilities that one causes a black screen. Thing is, I don't have the faintest idea which one it could be.

So, enabling all of them, is sure to cause SOME problems at least.
Shekel Master 29 Apr, 2024 @ 12:13pm 
ive played with all of them enabled for a quite a long time and never had any issues :FrogPepe:
Kingdark 29 Apr, 2024 @ 12:19pm 
I don't know what to say. I'm using rimpy and doing quick play a lot by right clicking on run, so it'll boot straight into the game map. It'll load and then I'll get a black screen and it won't change no matter how much time I give it.

Granted, I haven't waited longer than a minute or so, but it shouldn't need that much time to begin with.

I don't know which mod it is yet, but I do know it's a vanilla expanded mod. I just don't know which one.
Shekel Master 29 Apr, 2024 @ 12:24pm 
Interesting, I am using rimpy as well but I havent ever done quick play. I'll see if I have issues with it. The only 2 VE mods I don't use are chemfuel expanded and helixien gas, so maybe start there? I just used the rimpy quick play it was able to load. Took a while, but it did load.
Last edited by Shekel Master; 29 Apr, 2024 @ 12:31pm
Kingdark 29 Apr, 2024 @ 12:43pm 
I didn't say it was the quick load that caused the problem though. I just meant I was using that to save me some time.

I honestly don't know what I can say, but I'm adding all non vanilla expanded mods i want, until I have that sorted at least.

and let's see, the VE mods I want are... (it always says expanded, so I'll leave that out) I'll add a number next to it, if it is in a group, if you get what I mean.

backgrounds 1
backstories 1
base generation 1
events 1
expanded framework 1
factions expanded 2 (ancients & mechanoids because it's required by another mod)
furniture expanded 10 (all of them)
genetics 1
ideology 2
outposts
pawns retextured 1
skills expanded 1
social interactions 1
temperature 1
textures 1
trading 1
traits 1
vehicles 2
weapons expanded 9 (all of them)
And that's it basically.

Note, these aren't ALL the mods I'm running, just the ones from the VE I want. Also, this isn't exacty the place to talk about this, would you mind chatting privately if you're willing to help me troubleshoot?
Kingdark 29 Apr, 2024 @ 12:45pm 
I sent you an invite. If you accept, I will delete my posts here, you should then do the same, I think.
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