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Bots get stuck trying to jump up the wall in front of the altar in the Zet starting room instead of using the slope next to the wall to get to the player if they go right of the slope too fast https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1894299200
The bots get stuck trying to get to you when you go up the clock tower in Eisendrache too fast. Similarly, sometimes they get stuck up there unable to jump down or go down the stairs if you get down from it and move to the room next to the clock tower https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1894633699
The bots get stuck in the Gorod Krovi starting room trying to get to you if you go to the balcony overlooking the starting room too fast https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1894634934 Sometimes they get stuck there forever until you go get them and they find you on their same floor https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1894635114
Similar issues on this other spot in Gorod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1894635464 and this spot in Ascension https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1894805334
The bots seem to be downright terrified of the jump pads in Rev. That said, it's insane how they are intelligent enough to use the various portals to get to you but can't use the simple jump pads lol
The bots cancel cutting the webs underwater in the Zet Power room by bumping into you. You have to tell them to wait outside.
Getting the bots to come with you when using the teleporters/jump pads/luna landers is super difficult. Although this isn't really a big issue to be fair. That said, they should be a bit better at using means of transportation in order to get to you if it is required of them
Use the current menu for selecting individual bots and telling them what to interact with "Use..." or tell them where to camp (Move to...), so you can essentially tell them what spots to cover while camping. This also solves possible issues where the bots get in the player's way, which happens often.
Make them look a little bit to the right and left when they're standing still, and if it's possible make them turn around if they detect an enemy behind them (essentially give them cone vision behind them and if they see something they turn around, if it can't be done just make them turn around occasionally when they're set to "camping"?)
Would it be possible to give them Double Tap by default? Alternatively, you could make it so when PaP is opened, every gun they get from that point on will be Upgraded so they can keep up?
-edit-actually, none of your screenshots will open in the steam browser. I had to copy and paste the link into my default browser...thatis weird for just screenshots to be tagged as malicious
Unfortunately I still don't know how to spawn them in before the match(lobby). :-(
Learning how to use the bot behavior in different modes is meant to be part of the fun of the mod. For example, if you go down while the bots have wandered too far away... they won't be able to get to you because you're out of their detection range.
I don't the have the 4 DLC maps, so i won't be able to check those until i do.
Thank you for creating this discussion, can you change the title to "Bugs/General Issues/Suggestions Thread" ? ...since i merged it, the title should be changed
These and other suggestions are certainly welcome for ideas for publishing another version of a bot mod(by me or somebody else).
Yeah i have absolutely no idea what's going on there. Very odd. I have no clue how to fix it, if there even is a way. I suppose copying and pasting the link into your browser is the only way =/.
I wouldn't really waste my time with that, i feel like that's really an insignificant issue, but maybe that's just my opinion
Shame! I do really hope some people will become inspired by this mod and try to make their own bot mod, and make it even bigger! Or that you come back after a break and feel like making a better version with all the good suggestions implemented lol. Anyway, it came as a shock to me when you said making a bot mod is actually pretty trivial? I had assumed the reason no one ever dared to try was because it was some near-impossible task, but i guess that wasn't it?
Right now I'm thinking about updating this version to try solving the clientfield mismatch that happens on many good maps.