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If it's a map, you can put it in your main "zm_mapname.gsc".
But commenting out these lines should do it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2105757590
scriptparsetree,scripts/zm/teamBots.gsc
scriptparsetree,scripts/zm/_zm_ffotd.gsc
which were for your script files, which makes sense. I added the same lines except with the names of my gsc files, except that when I link and build the mod It doesn't load my functions when I am in a map. I copied the same format you used by creating a main_start() function and threading my own function inside.
Is there something else I need to do in order to get the scripts to work in a mod?
I tried looking up this issue online but I wasn't able to find a solution, I'm a little stuck right now, if you were able to help me out now that would mean a lot.
also, would you be interested in working together on either of your zombies mode team bot mods?
You can find these scripts in the Bo3 folder share/raw/scripts/zm, but don't edit those, make copies and put in your mod's folder with the same path where the raw folder would equal the root.
I can help out every now and then, if you want to add me, that's fine but i don't really work on mods anymore.