Tabletop Simulator

Tabletop Simulator

Pokemon Master Trainer: HEX Edition
 This topic has been pinned, so it's probably important
smurfjames101  [developer] 29 Mar, 2021 @ 4:07pm
Feature Requests
Any features you think would benefit the game or quality of life improvements.

For inspiration I've recently added:
- A random Pokemon selector
- A generation Pokemon selector
- Hotkeys for various actions

Any idea welcome (within reason...)

There are no guarantees that a requested feature will be added to the game however, they may be noted and added in a later update if felt appropriate. Final decisions rest with @dcandal.
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Showing 1-15 of 15 comments
s3rgi8 4 Apr, 2021 @ 4:32am 
I have a little suggestion: can you rotate 180º the bottom right roll button to make the dice fall inside the table? :loaded_dice:
dcandal  [developer] 4 Apr, 2021 @ 3:56pm 
Originally posted by s3rgi8:
I have a little suggestion: can you rotate 180º the bottom right roll button to make the dice fall inside the table? :loaded_dice:

Whoops, that was on me. Fixed it.
khitas 25 Jun, 2021 @ 6:13am 
Can you please add a small icon for generation number on front face of pokemon cards
khitas 8 Jul, 2021 @ 2:28pm 
You can add the Weather Card something like Pokemon Go Weather Conditions. Each weather condition (e.g. Sunny/clear, Partly cloudy, Cloudy, etc) boosts (up or down) the capture number and the battle power from the Pokemon of specific type (eg. grass, ground, fire etc). So before the first player turn, a weather card opens and all the players apply the weather card conditions. (Seems like a global trainer that change on every turn).
Last edited by khitas; 8 Jul, 2021 @ 2:30pm
upfish 5 Sep, 2021 @ 11:32pm 
Feature ideas:
-Random Pokemon trainer battles (like mini gyms with prizes like pokemon from the same hex/item/event cards. You could trigger these with a number of generic trainer event cards and have a few trainers per difficulty level (based on the gym level of the hex the player is in).
-A single player ruleset.
-Evolution via item cards.
-Steeper penalties for losing battles (like -1 attack power next turn)
Haelzinho 24 Sep, 2021 @ 9:46pm 
Hi, a pink slot in Indigo Plateu seens good! Also, a marker of +2 and +4, or a marker with a padlock instead the +1 marker.
Last edited by Haelzinho; 26 Sep, 2021 @ 2:05pm
khitas 27 Sep, 2021 @ 1:51am 
Additional to @Haelzinho, a market to remind to skip the next turn (if an action requires it)
https://ibb.co/gWXXK8k
dcandal  [developer] 1 Oct, 2021 @ 2:13pm 
Originally posted by khitas:
Can you please add a small icon for generation number on front face of pokemon cards

That has been requested before, but sadly it would take some work to redo all the cards and reupload them and rescript everything. I saw you do it on your printed version and it was pretty good. I thought of adding them maybe on the Guide? Idk.


Originally posted by khitas:
You can add the Weather Card something like Pokemon Go Weather Conditions. Each weather condition (e.g. Sunny/clear, Partly cloudy, Cloudy, etc) boosts (up or down) the capture number and the battle power from the Pokemon of specific type (eg. grass, ground, fire etc). So before the first player turn, a weather card opens and all the players apply the weather card conditions. (Seems like a global trainer that change on every turn).

There were two features similar to this that have been tested: the main one was a weather slot for every Hexagon that would change every X turns, affecting battles that happen inside that Hexagon (including Leaders) and making captures easier or harder. Another one was a Weather Card from a Weather Deck that you would draw everytime a battle happened (that ended up turning into the Duel Events we have, with different arenas etc).

The problem we had was: it was another layer messing with captures, in addition to Trainers and Items, and another deck of Cards, so people were a little turned off by the idea, thinking it could "overcomplicate" something simple. Still, I gotta admit I kinda liked the weather on Hexagons, so I could add that as an optional rule, idk. A global weather would surely make things less chaotic than one per region, so that is a pretty good idea!
Last edited by dcandal; 1 Oct, 2021 @ 2:13pm
dcandal  [developer] 1 Oct, 2021 @ 2:16pm 
Originally posted by upfish:
Feature ideas:
-Random Pokemon trainer battles (like mini gyms with prizes like pokemon from the same hex/item/event cards. You could trigger these with a number of generic trainer event cards and have a few trainers per difficulty level (based on the gym level of the hex the player is in).
-A single player ruleset.
-Evolution via item cards.
-Steeper penalties for losing battles (like -1 attack power next turn)

I'd love to make a single player ruleset, and have already gave it some thoughts - curiously, random pokémon battles would be used in that single mode - but I couldn't make anything that was fun to play. I'm open to ideas on that, though.

The evolution thing was just discussed on another thread, evolving is kinda hard to balance around, but maybe one or two more rare candy could do the trick. Or more ways to achieve it through Event Cards maybe.
Nantes 18 Nov, 2021 @ 6:26pm 
If possible, it would be AMAZING if, after rolling the movement dice, the script highlighted which squares you can move to with that roll. I found that a significant (and boring for everyone!) amount of time was wasted by each player in simply figuring out which several squares they could move to with a given dice roll.
smurfjames101  [developer] 1 Dec, 2021 @ 3:54pm 
Originally posted by Nantes:
If possible, it would be AMAZING if, after rolling the movement dice, the script highlighted which squares you can move to with that roll. I found that a significant (and boring for everyone!) amount of time was wasted by each player in simply figuring out which several squares they could move to with a given dice roll.
I've banged my head up against this particular feature before, it requires a fair bit of thought as I'd like to use the in built "snap points" but programming-wise, they are a nightmare to work with.

Then I also need to map all possible variations of spaces and hex tile placements (as the hexes are randomised and the different tiered tiles can either be on the top or bottom of their section..)
Needless to say, complicated.
However, with it being near the holidays, I've got some free time and shall look into it. Though I can't make any promises.

-Smurf

p.s, i'd also be worried about any further performance lag.
Last edited by smurfjames101; 1 Dec, 2021 @ 3:54pm
Nantes 11 Jan, 2022 @ 11:58am 
When playing with people who are not familiar with Pokemon, they have a harder time knowing which Pokemon are of the same evolutionary family. It would be good to add the names of each evolutionary member to the card of each Pokemon (in much smaller font due to space constraints) or perhaps a more elegant solution would be adding a "family number". Members of the same family would have the same number.
Last edited by Nantes; 11 Jan, 2022 @ 11:59am
Sairus323 14 Jan, 2022 @ 12:43pm 
Originally posted by Nantes:
When playing with people who are not familiar with Pokemon, they have a harder time knowing which Pokemon are of the same evolutionary family. It would be good to add the names of each evolutionary member to the card of each Pokemon (in much smaller font due to space constraints) or perhaps a more elegant solution would be adding a "family number". Members of the same family would have the same number.
or at least a book for evolutions like the appendix of the rulebook for ballanced deck
Majima 2 Feb, 2024 @ 1:44am 
Is there a French version of the rules planned ?
Warkonst 20 Feb, 2024 @ 7:38pm 
Will you be adding Gen 9?
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