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> Secondary item
> Ammunition count: 150
> Primary Fire: Spray water everywhere, drying off burning players and wetting enemies
- Drains 10 ammo per second while active
> Secondary Fire: Airblast for 20 ammo
+ Ammo automatically refills while swimming
> Primary weapon
> Shoots forceful water torrent instead of fire
+ Enemies in splash radius receive rapid drowning damage, obscured vision (like gels in Portal 2), and knockback (similar strength to bullet damage knockback)
+ Enemies in splash radius rendered wet; duration cannot be reduced by healing
+ All enemy buildings (including Sappers) in splash radius receive same dps as stock flamethrower, and are disabled for 2 seconds (with "electrocution" effect similar to sapping)
+ Primary fire extinguishes teammates and removes any Jarate/milk/gas debuffs
+ Ammo slowly refills when player is in deep water
+10 ammo gained on any wet debuff (Jarate/milk/gas)
- No "afterburn"
-50% primary ammo
-10% slower move speed (heavy backpack)
- Primary fire extinguishes enemies and removes any Jarate/milk/gas debuffs
- No health gained from extinguishing teammates, not even with airblast
> Primary fire & airblast both cause knockback on self (like Force-A-Nature, but more powerful)