STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Humanity's Retaliation 0.3.1
 This topic has been pinned, so it's probably important
GrandMasterApple  [developer] 4 May @ 3:56am
Playtesters Wanted
Hey all, I realized there may be some of you who aren't in the discord that I missed during the original Recruitment Campaign for playtesters...

So here I am, Humanities Retaliation is looking for more and more folks to join our playtesting team, You can join very simply by hopping in the discord and requesting the position under Playtest-request

This will give you access to the experimental branch and the only requirement is that you deliver feedback to us!

The Experimental branch has the latest and greatest features and has had TONS of work done on it...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3460641869

Hope to see you around

https://discord.gg/cKfrEX7

~GrandMasterApple~
Last edited by GrandMasterApple; 20 Jun @ 4:19pm
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Showing 1-11 of 11 comments
I absolutely love the zoom out ability of your mod. I can’t play any other mod now with the camera so close to the battlefield. Thank you.
Last edited by AlphaSixInsight; 13 May @ 10:05am
well if theres space for more tester i will love to rty out for sure ! if theres no NDA then i will love to stream it if theres a possibility to it!
GrandMasterApple  [developer] 13 May @ 1:10pm 
Yes we are still looking for playtesters you can join up here https://discord.gg/cKfrEX7
Just spam testing myself over here, not part of the crew but for basic play testing I can say that for "normal" mode you guys should balance out the AI's credit/build flow. 1v1 right now the AI is running a minimum of triple the player. That would be fine on the higher settings but it means the maps become unplayable after about 10 minutes.

I was playing the Reach space map (UNSC v UNSC) and even when I controlled all but one of the credit mines the AI was out producing me with ease and in huge numbers. The AI was dropping two ships for each of mine and often bigger ones.
I ran with an AI on my team and the result was about the same, just as a follow up it seems universal. Again, nothing wrong with that on higher settings but for a low level game that's unreasonable.
Another issue, I noticed that some ships have an instant kill shot when other ships are warping in. I'm guessing this is the MAC but player ships don't seem to do this. AI only.

UPDATE, confirmed Halcyon for players doesn't use it MAC, it tries to broadside, AI ships MAC however works great and can hit player station from beyond sight range.
Last edited by DirtyVaderDaddy; 28 Jun @ 2:29pm
GrandMasterApple  [developer] 28 Jun @ 2:42pm 
uh. no ..
GrandMasterApple  [developer] 28 Jun @ 2:44pm 
so how do I explain this, the game uses a system that determines maximum harpoints to enemy, so the ship will face whatever direction has the most hardpoints that can hit the target. All the macs work for all the ships you just have to micro them. also this is the public branch not experimental which has all the newest updates :)
How do you micro the MACs to fire? I haven't seen an ability select for them.
GrandMasterApple  [developer] 28 Jun @ 4:25pm 
Left click the unit then right click and drag on the unit to make it face a direction
Well Infinity fires her MAC, no one else seems to even pbr for the player. AI it shooting plenty of wild shots though. lol
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