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- Character Creation options rework (4 head options)
- Shadow Racial descriptions to Avian items
- One new object of furniture with custom sfx. Craftable.
- Simple status effect to allow shadows see in the dark(shall be changed in the future)
- Tenebrarium platform added as craftable block
- Two new decorative objects
- Description to Outpost items
- New description for shadows captain chair
- One new block
- Shadow crafting station! It can be created with inventors table. Also, now every shadow items and materials are craftable with new crafting station.
- Immunity to FU shadow-related debuffs
- One new tool
- Special trait added
- New decorative objects
- New weapon
- Enshader fix - now items shows properly
- New blocks
- Shadow emotes
- Set of Nolad Guardian(with the Crown!) with it's own status effect
- Racial description to biome, bonus, bounty, bugs, clues, crafting and cultist objects
- Little bit of grammar fixes
- Storyteller's Shop assortment changed to make the mod a little bit more optimised
- Matter Annihilator!
- Vehicle!(There's some problem with vehicle despawn, so you will just have to "recharge" vehicle controller through craft menu. If I fail to fix it - I shall explain it with lore))
- Background for tier 1-5 ship. Tiers 6-8 to come!
- Racial description to floran objects!
- Fire volnurability as a racial debuff
- EVIL GUITAR!
- A little bit more lore! Can be randomly spawn in chests of midnight biomes.
- Shadow items now can spawn in chests.
- New piece of unbelievably useful furniture!
- Changes in Outpost for more compatibility
- Finished ship background redesign
- New furniture
- 2 new NPC types
- Shadow dungeons added to the game
- Shadow lamp is tweaked. Now it does the job.
- Fixed error with Evil Guitar isn't appearing in Enshader crafting menu.
- Even more reduced spawn rate of shadow lanterns. Say no to that second to last picture!
- Little patch to make respawn on hardcore possible
- New sounds for vehicles
- Yep, there is two vehicles now! The new one can be summoned back with the controller, still have to find a way to fix the first
- New lore, describing shadow technologies
- Two more dungeon
- New monster
- Minor fixes to existing lore
- One new light source
- A perfect water for swimming in!
- Shadow mech is now avaliable!
- Some of recipes reworked!
- New furniture(including light sources) + fix to old ones
- New lore to Storyteller's Emporium
- New sfx
- Fixed treasurepools problem
- Reworked radio messages
- ONE NEW COOL SPINNING THING! Check out the Enshader for Resonance Marker!
- Fixed problem with "Devourer" mech arm. Now it no longer cause freeze with FU
- Vehicles sprite rework
- 2 new dungeons. Or 3. I have forgot, how many I have added this time, sorry.
- New lore docs
- Reduced cost of some item at the Enshader
- Fixed unappearing Shadow Marker at the Enshader
- Reworked recipes and reduced cost of almost all items
- Reduced damage of "Devourer" mech arm
- Reduced volume of some sound effects
- New lore!(hidden in game until story update, sorry)
- New weapons
- Some grammar fixes
- Reworked old weapons and recipes
- Ship storage locker updated
- Shadows have no need to breathe now
- Due to their non-organic nature, shadows cannot be poisoned
- Added various statuss effects
- Shadows can't consume normal food or use normal healing items - now they need to "transform" them to use.
- New crafting station added
- Added fire and electric vulnerability. Shadows armor can now protect from fire and electricity.
- Reworked Unbearable Crown. Now it is actually useful.
- Added various shadow consumables, some can protect from fire and electricity.
- Five new crafting materials
- Reworked recipes
- Decreased innormaly high spawn rate of rare items
- Ship storage locker updated