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why?
@callofmarty 20 Oct @ 12:49am
Can you please add/move the police vehicles to blufor?
well, im working on mission where you have ACE keys for locking your vehicle and since the police variants are in civilian faction i cant use ACE west key to lock/unlock them.
crew = "C_man_1";
side = TCivilian;
faction = CIV_F;
I can use on each vehicle i spawn-in following code, but it seems silly :-/
this setVariable ["ace_vehiclelock_lockSide", west];
It would actually make sense to have them in blufor, as police are perceived as blufor.
crew = "B_GEN_Soldier_F";
side = west;
faction = BLU_F;
What do you think?
License plate:
Example
[_carname] call ivory_fnc_setLicense;
This will make a random plate with 3 letters and 4 numbers.
[_carname, "MESTHER"] call ivory_fnc_setLicense;
In this case the plate will display MESTHER.
Parameters:
_carname: Same as above. The car's name. Can be 'this', if you write the code in the Init field.
"MESTHER": The display. It can be anything up to 7 characters and as far as I know, it doesn't support special characters like $, -, etc.
_______________________________________________________________________
also is there a way to assign ownership of the vehicle when you look it up in police computer?
Also, how to we go about changing vehicle colors and tint via Zeus?