Team Fortress 2

Team Fortress 2

Hot Jupiter
 This topic has been pinned, so it's probably important
pop  [developer] 27 Mar, 2020 @ 3:54pm
Updates to the effect!
Let me know your thoughts on any of our updates so we know if it was a bad change or not to the effect!

Update 1:
Adjusted the alpha and colouring of the effect to make it look more like it does in the particle editor/sfm poster when in-game.
Also fixed so the effect moves with the player ingame.
Example: https://gyazo.com/e97de4d13c65a0665a4cd6f7d486e3cb
Last edited by pop; 27 Mar, 2020 @ 3:59pm
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Showing 1-4 of 4 comments
pop  [developer] 1 Jun, 2020 @ 11:40pm 
I just realized I didn't publish that update, ffs.
sunbu 2 Jun, 2020 @ 12:36pm 
amazin work there pop-ular.
pop  [developer] 2 Jun, 2020 @ 6:33pm 
Originally posted by Sunburst Flare:
amazin work there pop-ular.
Ahh yeah I added you about that, do you prefer the original look or the one on that gif. I see you as a good example of the previous voters and I would like to please those who voted for it without making it feel too different from the original product. Are you cool with the changes or do you think it loses the orange/red look to it?
sunbu 1 Jun, 2022 @ 12:14am 
my bad I completely missed this comment, yeah honestly the gif is an amazing improvement. I love the redness BUT the purple or spacey hues go better with halloween loadouts and probably what valve wants to see in effects, what feels like to me anyways lol. spectacular stuff, gave it every award as of today (shhhh) here's to hoping one day it blows up more
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Showing 1-4 of 4 comments
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