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The mod makes it so that faction relations can change with time, and they can attack each other. Do you think you could change it to be raid caravans like in your mod, that we could intercept?
Anyway, thanks for what you've already done, your mod is great :D
Thank you for your suggestions. I will run some tests to check the compatibility with that mod. and raid caravans among other mods, that really sounds like an awesome idea. I will consider doing that in the future, and yep, after solving all these existing issues in my own mod. XD
No IncidentDef or parms in InterceptedIncident!
Verse.Log:Error(String, Boolean)
PreemptiveStrike.Interceptor.InterceptedIncident_HumanCrowd_RaidEnemy:ExecuteNow()
PreemptiveStrike.IncidentCaravan.TravelingIncidentCaravan:Arrive()
PreemptiveStrike.IncidentCaravan.TravelingIncidentCaravan:Tick()
RimWorld.Planet.WorldObjectsHolder:WorldObjectsHolderTick()
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()