RimWorld

RimWorld

Preemptive Strike
 This topic has been pinned, so it's probably important
Dr.Carl  [developer] 16 Oct, 2019 @ 8:00pm
Bug Reporting Thread
Please report any bug or weird behavior you notice when using my mod. I will try to fix them ASAP.

Known Issues:
- Refugee Chased incident is not intercepted correctly. The reconnaissance system should detect this entire incident, instead of first spawning the refugee and then trying to detect and delay the raid.
fixed

- You need to first install the telescope on the ground, then the colonists will haul it to the watchtower to install this upgrade...
Last edited by Dr.Carl; 18 Oct, 2019 @ 4:15am
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Showing 1-15 of 128 comments
[▲]Atom_Breaker 16 Oct, 2019 @ 9:54pm 
Might be me, might be my mods, might be my settings, but i had a meteor hit and be detected a the same time...
SierraEightyEighty 16 Oct, 2019 @ 10:56pm 
There's a typo in the Radar description, where Colony is mistakenly spelled "cology".
Proxyer 16 Oct, 2019 @ 11:29pm 
Hello, author.
When upgrading the Tactical Telescope in the WatchTower, it seems strange that only the “installed telescope” is recognized as a material, so if possible, I would like to count “minified telescope” as a material.
Thank you.
Dr.Carl  [developer] 17 Oct, 2019 @ 12:44am 
Originally posted by Atom_Breaker:
Might be me, might be my mods, might be my settings, but i had a meteor hit and be detected a the same time...
can you send me your mod list?
Dr.Carl  [developer] 17 Oct, 2019 @ 12:45am 
Originally posted by Nukie:
There's a typo in the Radar description, where Colony is mistakenly spelled "cology".
Hah, thanks for letting me know this. fix it already.
Dr.Carl  [developer] 17 Oct, 2019 @ 1:06am 
Originally posted by Proxyer:
Hello, author.
When upgrading the Tactical Telescope in the WatchTower, it seems strange that only the “installed telescope” is recognized as a material, so if possible, I would like to count “minified telescope” as a material.
Thank you.
Actually I noticed this problem before I published my mod... This problem is kinda tricky, cuz in vanilla mechanics, minified things cannot be a building material. But, yep, this is achievable and just needs some extra effort. I will fix this I promise, but currently I have to fix some urgent bugs. So really sorry for the inconvenience that you have to install it first...
Proxyer 17 Oct, 2019 @ 1:10am 
@Dr.Carl
I understood the problem and the priority of work. Please do your best without overdoing it. Thank you for answering. :)
Dr.Carl  [developer] 17 Oct, 2019 @ 1:13am 
Originally posted by Proxyer:
@Dr.Carl
I understood the problem and the priority of work. Please do your best without overdoing it. Thank you for answering. :)
XD
Lady Vykeen 17 Oct, 2019 @ 1:53am 
Was all going well, until my first trader showed up. Then another showed up. Then another. I now have around 11 traders on my map. I know they tend to come 3-4 at a time sometimes, but I've NEVER had this many, and they keep on coming D: I'm assuming this mod is the cause because I didn't have any problem before putting it on.
Dr.Carl  [developer] 17 Oct, 2019 @ 2:07am 
Originally posted by Just_watson:
Was all going well, until my first trader showed up. Then another showed up. Then another. I now have around 11 traders on my map. I know they tend to come 3-4 at a time sometimes, but I've NEVER had this many, and they keep on coming D: I'm assuming this mod is the cause because I didn't have any problem before putting it on.
Do you use other mods? can you give me your mod list?
Randy 17 Oct, 2019 @ 8:55am 
Raids don't function properly as in they never show up at all, once the countdown hits zero nothing came
Vortek Gamer 17 Oct, 2019 @ 9:00am 
So I dont have any thing that could detect a solar flare to be coming but got the solar flare (Early Stage) just now. (Was added with in a saved game)
Dr.Carl  [developer] 17 Oct, 2019 @ 9:20am 
Originally posted by VirtualGaming:
So I dont have any thing that could detect a solar flare to be coming but got the solar flare (Early Stage) just now. (Was added with in a saved game)
It seems that I forgot to check if there are any radars or satellite uplinks in the colony before alerting the solar flare... I'll fix it soon.
Dr.Carl  [developer] 17 Oct, 2019 @ 9:21am 
Originally posted by Noforth:
Raids don't function properly as in they never show up at all, once the countdown hits zero nothing came
Are you using any other raid-related mod in your game? such as Optimization - RAID
[▲]Atom_Breaker 17 Oct, 2019 @ 7:47pm 
Originally posted by Dr.Carl:
Originally posted by Atom_Breaker:
Might be me, might be my mods, might be my settings, but i had a meteor hit and be detected a the same time...
can you send me your mod list?
sorry, false alarm, it works now, prob just cuz i researched it as the meteor fell
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