Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, the origins, traits and civics aren't exclusive to the Protoss. Randomly generated A.I. countries that spawn have to potential to use them, and it just seems completely inappropriate to see that happen.
As much as I would like to make them all one species class, it's not possible without having additional issues. For example, if I had them all in one mod, it wouldn't be a problem, but having them as separate portrait mods, you'll end up having missing portraits sets if I include their portrait names for each of their respective species file. The game would end up generating empty portraits if you don't have them all.
However, I can add in opinion modifiers between the various Protoss sects to compensate.
As for the civics being used by random ai, that shouldn't happen since I gave the ai weight a negative value. Have you seen that happen on your end?
As for traits, I don't mind locking them to the species set. But again, I made sure that other random ai empires don't use these traits (0 weight) even if they're available at the start of the game.
Your other solution of opinion modifiers might help with a few things, but other things wouldn't be working as intended, such as initial contact and establishing communications. Dialogue between the empires would also not reflect that they are the same species, because Stellaris has them set as alien to one-another. All of this is just flavour, however. The other issue that isn't flavour however, is how the species would work mechanically in the "Species" tab/window. I know you're aware of all those implications. I'm just mentioning it.
As for random a.i. generation using your assets inappropriately, I don't have any proof at the moment. All I can say is that I've seen it, but the caveat is that I use an extensive mod list. I don't think those other mods would affect this though.