Stellaris

Stellaris

Stellaris Immortal (alpha)
gebnar  [udvikler] 17. okt. 2019 kl. 11:50
Mod Compatibility
Interface Mods
We have been careful to preserve compatibility with interface mods, whenever possible.
These mods, and others like them, should be fully compatible:
  • UI Overhaul 1080p
  • Dynamic UI Overhaul
  • Tiny Outliner

Graphical Mods
Mods that only alter or add certain kinds of graphics may be compatible. No guarantees though. If you're feeling brave, test them out and let us know! These kinds of mods include:
  • Portraits
  • Ship Appearances
  • Weapon Effects

Everything Else
Stellaris Immortal is a comprehensive rebuild of most of the game's core systems. As such, it is completely incompatible with most other mods.
Mods that change any of the following are not compatible:
  • AI
  • Galaxy Generation
  • Districts
  • Buildings
  • Jobs
  • Civics
  • Traditions
  • Ascension Perks
  • Technologies
  • Policies
  • Species Traits
  • Amenities
  • Numerous Events
  • Ships
  • Probably more that I forgot...

Compatibility Requests
Stellaris Immortal does not have, and will never have, built-in compatibility for other mods.
If you have a favorite mod you wish you could combine with SI, feel free to mention it in this discussion thread anyway... Maybe you'll get lucky ;-)
However, you'll probably have more luck asking other mod developers to release compatible versions of their mods. If you do so, please be nice to them. Understand that making their mods compatible with SI probably means rebuilding a whole new mod.
Sidst redigeret af gebnar; 22. okt. 2019 kl. 10:00
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JenkoRun 18. okt. 2019 kl. 14:40 
Worth a try:

ACOT and SOFE

I don't expect a patch for a while, just wanted to mention it.
Sidst redigeret af JenkoRun; 18. okt. 2019 kl. 14:40
gebnar  [udvikler] 18. okt. 2019 kl. 15:16 
Heh, sorry... I am not familiar with the acronyms... Mind spelling them out for me (literally)?
Jinxawo 18. okt. 2019 kl. 21:53 
Is this mod completely incompatible with any mods that just add new shipsets aswell or nah?
gebnar  [udvikler] 18. okt. 2019 kl. 23:16 
@Local Entertainer
You know, that's a good question. My guess would be they probably work. Try it and let us know!
Davi 19. okt. 2019 kl. 4:57 
Would real space and its sub mods be compatible? As well as planetary diversity?
Sidst redigeret af Davi; 19. okt. 2019 kl. 4:58
gebnar  [udvikler] 19. okt. 2019 kl. 5:52 
@ᴇʟᴅᴇʀ ᴡᴏʟғ 🐾
We are also overhauling galaxy generation to have fewer stations, so Real Space will make it more costly to develop space. If you want to use them, maybe run RS above Immortal, and see how that works. I'd shy away from PD. I'm pretty sure it'll break something. But i'd love to be proven wrong. Maybe try it out?
Sidst redigeret af gebnar; 19. okt. 2019 kl. 5:53
JenkoRun 19. okt. 2019 kl. 14:09 
ACOT: Ancient cach of technologies

SOFE: sins of the fallen empires (requires ACOT override patch)
gebnar  [udvikler] 19. okt. 2019 kl. 16:31 
@JenkoRun
Yeah those are definitely too far outside our scope to consider building compatibility for. Maybe eventually their authors or other generous volunteers will take the time to build compatibility patches.
Seqan 19. okt. 2019 kl. 18:10 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1121692237

My guess is no because galaxy generation and strategic resources, but my modding skills are mediocre at best.
Sidst redigeret af Seqan; 19. okt. 2019 kl. 18:10
gebnar  [udvikler] 19. okt. 2019 kl. 18:37 
@Seqan
Gigastructures messes with a lot of things and will be hugely incompatible with Immortal. This is another one where they or another volunteer will probably have to invest in building a compatibility patch.
Seqan 20. okt. 2019 kl. 17:34 
Mmm... Might have to look in to it.
gebnar  [udvikler] 20. okt. 2019 kl. 18:02 
If you're interested in building compatibility for any mods but don't know where to start, add me on steam and I'll get you up to speed on the basics.
DefinitelyNotARobot 22. okt. 2019 kl. 6:14 
Are graphics mods compatible with SI?
gebnar  [udvikler] 22. okt. 2019 kl. 10:01 
@DefinitelyNotARobot
Probably, but it depends on exactly what the mod changes. I updated the OP. Good luck!
CS_SpyMan 23. okt. 2019 kl. 2:58 
this not Compatibility Planetary Diversity?
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