Arma 3
ADE - Advanced Diving Environment
 This topic has been pinned, so it's probably important
MadMax  [developer] 17 Oct, 2019 @ 5:02pm
Bug reports
Bug reports go in here.
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Showing 1-15 of 17 comments
Yankee 25 Oct, 2019 @ 1:50pm 
Goggles actually work in reverse, they're on your face on land and off in the water.
MadMax  [developer] 25 Oct, 2019 @ 4:22pm 
edit: obsolete
Last edited by MadMax; 26 Oct, 2019 @ 9:35am
MadMax  [developer] 26 Oct, 2019 @ 9:34am 
Originally posted by Yankee:
Goggles actually work in reverse, they're on your face on land and off in the water.
Fixed with next update :)
Shy 27 Oct, 2019 @ 9:20am 
Dive Buddy doesn't show the panel it needs to in game it shows the mine detector panel instead.
MadMax  [developer] 27 Oct, 2019 @ 11:18am 
The DC is not supposed to work with panels. The config just gives it mine detector properties, however the overlay has to be opened via a keybind
Molten 11 Nov, 2019 @ 6:22pm 
Some units with Project Opfor have the goggles on when spawned in via the editor. Seems to be that any unit without a pre-determined facewear gets that as a default.
MadMax  [developer] 12 Nov, 2019 @ 6:03am 
Should be fixed internally for the next update :)
Lupus the Canine 22 Nov, 2019 @ 3:23pm 
You breathe as fast in SDV moving over 9kph as when sprinting.
Last edited by Lupus the Canine; 22 Nov, 2019 @ 5:25pm
MadMax  [developer] 23 Nov, 2019 @ 10:45am 
"You breathe as fast in SDV moving over 9kph as when sprinting."
ah yeah i know why (didnt think of SDVs). i will upload a fix asap

Edit: Fixed
Last edited by MadMax; 27 Mar, 2020 @ 10:13am
int 7 Dec, 2019 @ 2:09pm 
Currently any diving goggles I add to a soldier in equipment editor disappear when I load level in editor. They just don't exist in eyewear slot.
So I have to put some diving goggles to my backpack and put them on while already in a game. Mods used: ACE, CBA, depth gauge watch.
MadMax  [developer] 27 Mar, 2020 @ 10:13am 
Originally posted by int:
Currently any diving goggles I add to a soldier in equipment editor disappear when I load level in editor. They just don't exist in eyewear slot.
So I have to put some diving goggles to my backpack and put them on while already in a game. Mods used: ACE, CBA, depth gauge watch.
Should work now, let me know
MayoPlant 2 Apr, 2020 @ 5:48pm 
I'm testing out the system and I've dived to a depth of 175 on compressed air. My screen is flashing but that is all that ever happens.

The biggest issue I've had so far though is that I never die from lack of air? Even when my compressed air runs out I just sit there flashing. I'm here at -225 bars and still alive and moving around in the water.

Granted, I have no idea how SCUBA works IRL and I wasn't able to gather much from the google doc, so I may just not know what I'm talking about and all of this might be intentional. Forgive me if thats the case.
MadMax  [developer] 2 Apr, 2020 @ 7:05pm 
Originally posted by Mayo:
I'm testing out the system and I've dived to a depth of 175 on compressed air. My screen is flashing but that is all that ever happens.

The biggest issue I've had so far though is that I never die from lack of air? Even when my compressed air runs out I just sit there flashing. I'm here at -225 bars and still alive and moving around in the water.

Granted, I have no idea how SCUBA works IRL and I wasn't able to gather much from the google doc, so I may just not know what I'm talking about and all of this might be intentional. Forgive me if thats the case.

1) Getting vision problems (but nothing else) from too high ppN2 is realistic and works this way.
2) When diving too deep to reach critical ppO2, should first get vision problems and later be killed --> will have a look at
3) No air is self explanatory. In the mod you should be killed after 2min without air --> will have a look at it too

Thanks for reporting!
Last edited by MadMax; 2 Apr, 2020 @ 7:06pm
Sol [M.A.R.K.] 9 Apr, 2020 @ 3:15am 
Hello,

I can confirm what @Mayo has found. I tried it on local host and dedicated server also.
- When the tank is depleted it goes to negative with the RDT also -> no dying
- You can't die when ascending too fast or skip deco -> Ace medic menu is reporting 195/130 and 130 for heartbeat and insane pain, but it will fade away in time
-No deep stop can be triggered: tried different gases and depth but it is never happened
- Deco time is not change (i am not sure if it is planned or not, but after a couple of minutes 10/120 deco what i have got, and it doesn't matter how long will be the diving after, it is not change)
MadMax  [developer] 10 Apr, 2020 @ 9:14am 
ok, looks like ace changed something with the update. will check! deepstop is disabled at the moment. deco is kind of basic atm, will need some code god to implement a system based on RL values
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