Stellaris

Stellaris

(Legecy) Upper Limits V2.5+
 This topic has been pinned, so it's probably important
Guluere  [developer] 15 Dec, 2019 @ 7:58am
Suggestions!
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Showing 1-10 of 10 comments
perl 23 Dec, 2019 @ 8:16am 
Some new titan/XL weapons related to nanites would be cool to see!
Guluere  [developer] 23 Dec, 2019 @ 8:37am 
Weapons has been something I haven't been able to get done, or work on, not only because it is something I've never worked on, but, there is a need for me to provide graphics for (Space battle, trails, impact.), being lacking in artistic talent for this mod, weapons might end up being a far off thing that I wouldn't be able to work on for a while, but, it might be good for me to see how it actually works. (How to mod it properly) In the future.
Gamerofwar99 16 Jan, 2020 @ 8:38pm 
There used to be a building called mass converter which converted energy into minerals. You've already added something pretty similar in the form of converting minerals to food, so perhaps this is a valid new re-addition? Another reasonable addition is a new form of energy production for ships. Presently unless you're willing to completely abandon all your shields and go full armour using the light walls is completely unfeasible.
Last edited by Gamerofwar99; 16 Jan, 2020 @ 8:40pm
xika 19 Jan, 2020 @ 3:56am 
The different tiers of Light Wall use a lot of energy and I did not find any generator tech in this mod. Please add an upgraded Generator because right now even the Dark Matter Generator doesn't really cut it for these.

I assume the several tiers of +100% kinetic attack speed are from this mod ("FTL War Shells", ...). I suggest keeping it at one tier and instead adding one for every weapon type.
Guluere  [developer] 19 Jan, 2020 @ 4:41am 
A few of the techs currently only gives bonuses because I haven't gone on to adding the things they add yet.
Guluere  [developer] 19 Jan, 2020 @ 4:43am 
They are placeholders for now, but they are pretty much worth getting at late game when you basically run out of other stuff to get.
Guluere  [developer] 19 Jan, 2020 @ 4:44am 
@Lobama Energy to mineral conversion wouldn't be very good, I would imagine something like 20 energy to 10 minerals. Instead of what you would think of being 5 to 15.
xika 19 Jan, 2020 @ 6:14am 
The Light Walls are not worth getting for me right now since I cannot realistically install them. Photon Sols - Size L costs 620 Power. A Zero Point Reactor in a Battleship delivers 3100 Power, a Dark Matter Reactor 4000.

To illustrate:

https://i.imgur.com/Rl6xkwM.jpg

That is why I was asking you to add a generator upgrade.
Last edited by xika; 19 Jan, 2020 @ 6:20am
Guluere  [developer] 19 Jan, 2020 @ 7:04am 
I know, don't worry.
Guluere  [developer] 19 Jan, 2020 @ 9:24am 
A new strategic resource I added was called starcore, it was going to be used to create a really powerful reactor in the future. And that resource is also really limited.
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