Stellaris

Stellaris

(Legecy) Upper Limits V2.5+
 This topic has been pinned, so it's probably important
Guluere  [developer] 15 Dec, 2019 @ 8:00am
Bugs and Adjustments
Have a bug from my mod you've found? Or some value makes no sense? Say it here.
< >
Showing 1-15 of 21 comments
Cryyc 23 Dec, 2019 @ 8:39am 
Solar fields disappear the next month after the construction has finished. Looked at the destroy triggers but they aren't met, yet the building vanishes after being built. Not sure what's going on, could also be a mod conflict but I doubt it
Guluere  [developer] 23 Dec, 2019 @ 8:51am 
Any info you can provide? What was being built on the space station, if any. Or what other mod you are using?
funkdahmental 10 Jan, 2020 @ 3:28pm 
Yes! i'm having the same problem as well. Solar Fields disappear soon after construction is complete. I haven't built any on space stations but this happens to me on planets.

Here's a list of mods i am using:
Upper Limits V2.5+
Interplanetary Agriculture
Carrying Capacity
Culture Overhaul
At War: Starbase Improvements
At War: Carrier Enhancements
Planetary Diversity
(also using a number of addons for this mod)
Automatic Pop Migration
Real Space
Sins of the Prophets: Stellaris
Mass Effect Civilisations - Asari
Beautiful Universe
Amazing Space battles
Building Tier Numbers
Last edited by funkdahmental; 10 Jan, 2020 @ 3:29pm
Guluere  [developer] 11 Jan, 2020 @ 9:07pm 
Is that happening for yourself, or for AI?
Bedge 12 Jan, 2020 @ 1:13am 
Can confirm solar farms keep deleting themselves, Am only using real space with this
Guluere  [developer] 12 Jan, 2020 @ 1:39am 
Like I asked, is this happening on yourself or AI? Or both?
Guluere  [developer] 12 Jan, 2020 @ 2:22am 
Nvm, the problem was spotted and fixed, I just need to upload the update.
funkdahmental 13 Jan, 2020 @ 8:30am 
Sorry couldn't answer in time! I dont know if AI were effected.

Will I need to start a new game or will the update fix my current save?
Guluere  [developer] 13 Jan, 2020 @ 3:23pm 
The update should fix the current save.
Quin_D 2 Mar, 2020 @ 10:51pm 
some buildings are missing? the gravity condensation lab, and the zro distilation building. there are buildings missing from some other mods too, but i dont think its a mod conflict, since changing the load order, or disabling other mods doesnt fix anything
Guluere  [developer] 3 Mar, 2020 @ 3:55am 
Hmm, they are technology requirements, do you have those researched?
Quin_D 3 Mar, 2020 @ 2:16pm 
yes. techs all researched, i can mine the resources as deposits
Guluere  [developer] 4 Mar, 2020 @ 1:56am 
Hmm, odd. Well, looking into that will be later, I am busy with college work currently.
Ster-Ma 8 Mar, 2020 @ 3:32am 
Yup same here, after some games with the mod with a friend we noticed some buildings like nanite/dark matter/living metals/zro aren't showing, also the ones using them.
XavierMace 17 Mar, 2020 @ 10:41pm 
FYI, this mod seems to cause simulation stalls/hiccups on 2.6.0. Once a game month the game simulation will stall (meaning UI is still at least partially responsive) for several seconds before resuming. The specific day seems to change from game load to game load, but it's the same day every month once you start playing. It's most noticeable playing on fastest speed. If there's another factor in play, I haven't been able to find it. All other mods disabled, new game started, played with both custom race or one of the games pre-created. The issue doesn't appear to happen right from start, but starts within the first couple of game years. If you save the game affer it starts, disable the mod, then load save, the issue doesn't occur.
< >
Showing 1-15 of 21 comments
Per page: 1530 50