STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

The Rise of Palpatine
Luis Calatayud  [developer] 26 Oct, 2019 @ 10:42am
Suggestions and additions
This space will be a place where you can suggest what you want to be included in this mod, for example heroes, units, buildings, etc...
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Showing 1-15 of 141 comments
Pausedmenu 26 Oct, 2019 @ 11:37am 
Here are some ideas:

General Kota from TFU who spawns with his militia
Old Republic Era ships like the Hammerhead
Drumand Kaas as a new planet.

Just some ideas off the top of my head.
Pausedmenu 26 Oct, 2019 @ 11:43am 
Also, what about a Star Forge modifier for Lehon? It provides special fighters and special ships for really cheap. I don't know how realistic that is though
MrRamboRex 26 Oct, 2019 @ 3:19pm 
Major Idea to fix Clone Wars GC - Removal of Cydon Plax (No Hit Box = No Damage Taken)
I was wonder if instead of having it where you just get heroes for free and re spawn could we have a new structure where you can recruit certain heroes like one for the Jedi they'd have a Jedi Temple,another for the Clones on Kamino like clone commanders and other clone heroes from a clone commander training facility,another for bounty hunters from something called a Mercenary recruitment center or just the hutt palace,one for Fleet admirals like a Officer training academy,another for the economic heroes and senators from something like a Senator building, and lastly one for the Sith would probably be from a Sith Temple so that way when a hero dies you'd have to re recruit them so losing them hurts more and some heroes should just stay dead after they are killed in battle.

Also I feel like during this time Pellion would still be using his modified Acclamator called the Leveler, and Dodona and Screed should probably get Victory 1 Star Destroyers instead of the Imperator which would later become the ISD 1.
For the companies I feel some of the ones from Absolute Chaos are more geared towards the Galactic Civil war period so I don't know if it make sense to have something like the Lonnar company for the clone wars but in general I feel the companies that you could get should have 1 of 3 roles.
First would be to either give you a buff to a certain type of unit like how say if Republic get's Rendili Star Drive then there Dreadnought Heavy Cruisers and Victory Star Destroyers could get a buff in some way like maybe extra HP or speed.
Second it could unlock a special unit like how if you get that Nubian company on Naboo it would unlock the N1 Star-fighter for the Republic or if either side get's the Correlian Engineering company both could get Correllian Corvettes or Correlian Destroyers ect.
Lastly the third purpose of a company could be to increase the income of a planet like if you get the Banking clan as CIS it would greatly increase the income of a planet like Munnulist ect cause as of right now getting most of the companies just give you discounts for units which while very nice I'll admit they kind of make using the economic heroes kind of pointless once you get all the companies for producing stuff on those planets. (I should mention too that Absolute Chaos didn't actually have Rothana Heavy Engineering and Instead it was just Rothana heavy Industries which you could only get on tech 5 so RHE could be a really good company for the Republic could get on Rothana which would give them buffs to there Acclamators and most of there ground vehicles.)
This is another weird thing to ask but right now the AI in RaW isn't coded properly since they almost never build light factories and heavy vechicle factories so they'll just spam flak cannons and turbolasers which makes battles very tedious and long yet not hard cause there's no real actual units on defends and honestly if the AI was smart like a player they could totally make attacking much harder for the player if they'd just use the production buildings for defenses cause I'll admit you get a ton of free defense garrisons which for the most part is a lot stronger then some guns which can't move and makes battles more fun to fight on ground.

Another idea for new buildings could be to have the production buildings not nearly have as many garrisons and instead introduce a new building which would cost upkeep but give you some free garrisons on a planet like in AOTR where you can't just spam buildings everywhere cause they'll cost upkeep which I really like the idea of since right now you can get a ton of credits very early on so this could potentially slow down this snowballing effect and would separate a frontline world from a production world.

Turrets also are very to spam as they only cost 20 credits which I feel a better price for them would be around 200,120 to 60.

Some of the space units could really use a rework like how you should remove that self destruct abbility from the Bulwark and add something like Fire all Batteries,The Accalamator was actually updated in base RaW to also carry bombers and having the Fire all Batteries Ability making it a decent carrier now however this did not apply to the submod so both variants of the Acclamator don't have the ability or bombers and adding the bombers to the Acclamator 1 and adding fighters to the Acclamator 2 would help though I'd honestly wouldn't add the Fire all Batteries ability to them as you don't want to spam that ability on every single unit,I feel the Recusuant could use the Point Defense ability while also replacing the point defense ability on the Munnificent with boost power to weapons and I'll be honest in saying that I'd be ok with removing the beam cannon from the Venator as without the beam it's still a decent carrier and having Fire all Batteries which is super powerful,The Aquintion could be reworked to not have any targetable hardpoints as I feel if it was more like the Merc Crusier it could be really viable later on only I wouldn't have it have as much damage output to stop them from being too OP plus I feel like the Acclamator should always be stronger then the Arquintion and lastly the Droid Carrier for some reason has boost power to weapons which doesn't really make sense for a deticated carrier so I'd probably remove that abbility and add something else like maybe the sensor ping ability that's on the Lucerhulk.

There is also a huge issue where a lot of the populations fight for the wrong side because the Republic is coded as the Empire and the CIS is coded as the Rebellion a lot of the populations on planets like Mon Cal,Kashyyyk,Onderon,Correlia,Yavin 4,Sullust,Bothawai,Krant,Kotholis,Ryloth,Commador,Fondor,Abregado Rae and many more support the CIS even though at this time they'd be still loyal to the Republic while planets like Ukio and Mustafar would probably side more with the CIS and you can tell it's a issues cause even though the description says they are fighting on your side they aren't which is really awkward when you have to fight the Mon Cal as Republic .

Lastly I strongly recommend putting a build limit on those Tax collection agencies by either having only one per planet or a system like in thrawns revenge where you could only have around 10 galaxy wide cause while the double in price for most of the structures will help slow down the snowballing effect it doesn't completely solve the issues as you can still spam tax collection agencies on any world that isn't at risk of being attacked and in star wars they were a lot of planets that just weren't worth nearly as much as some other planets like for example you shouldn't be able to tax the ♥♥♥♥ out of a planet like Dagobah which has almost no one on the planet to tax and this applies to a lot of the low populated worlds just like how mining a planet like Kamino doesn't really make any sense cause it's mainly a ocean world.

could u make to versions of the venator ex(capitalship:has a bounes like more fighters for battles ships or in its radis it can spawn units with extra sheilds) while the battle ships or more heavily armoured if u get where im going tho lol guess its a showerthougt (sry about my words)
Originally posted by ShowerThoughts:
could u make to versions of the venator ex(capitalship:has a bounes like more fighters for battles ships or in its radis it can spawn units with extra sheilds) while the battle ships or more heavily armoured if u get where im going tho lol guess its a showerthougt (sry about my words)
I'd admit too that fleet commanders that could give you bonus's in battle like in Thrawns Revenge or in AOTR would be really nice to have too and have that apply to most of the heroes.
Wartank55 27 Oct, 2019 @ 1:45pm 
i still think that the Hero's from Star Wars Star Fighter need to be added to the Phantom Menace GC
Stampy 28 Oct, 2019 @ 11:12am 
Could this possibly be turned into a 1 Credit 1 Second mod or something similar
Playstargate 30 Oct, 2019 @ 11:46pm 
Antes de sugerir de mejoras del mod me gustaria indicar la buena pinta y el disfrute que he tenido jugando al mod 5 estrellas. Dicho esto opino que las unicas mejoras al mod son unas pijotadas porque salvo 2 tonterias el resto esta muy bien. Esos cambios serian cambiar el sable de Darth Maul (por lo menos cuando yo juego con le veo con un sable azul y eso me choca un poco XD) yo cambiaria el hecho de que los heroes de la republica sean destructores estelares del imperio caso por ejemplo de Tarkin, yo les dejaria con venator. Por ultimo yo añadiria algunos heroes mas como Servarece tann o el capitan Panaka o Rhys dalows el piloto de star wars starfighter (aunque no se si ya esta en el mod). Insisto en lo previamente indicado el mod esta muy bien con muchos planetas y muy inmersivo.
JediLordNathan 31 Oct, 2019 @ 12:24am 
Nerf Tri-Droid fighter missiles they have way too many
Dark King Tuga 31 Oct, 2019 @ 12:38pm 
Additional units suggestions to The Republic:

. More types of fighters, specially, more bombers
. New unit: snipers (3 per squad, special ability - invisibly ( turn the troops invisible for 30 sec)
. More types of Jedi Knights (Temple Guards, Minor Heroes Jedi for example) and also diferent types of force powers to all the Jedis ( heroes like Skywalker included)
. Clones with heavy armor and guns, similar to the Dark Tropers of Forces of Curruption

Aditional units suggestions to The Separatits:

. Sith Knights
. Grievou`s body guard droids ( i dindt play on the side of the Separatits, so i dont know if you puted it already)



For now is this, but i am enjoying the mod very much.
Originally posted by TS_077:
Additional units suggestions to The Republic:

. More types of fighters, specially, more bombers
. New unit: snipers (3 per squad, special ability - invisibly ( turn the troops invisible for 30 sec)
. More types of Jedi Knights (Temple Guards, Minor Heroes Jedi for example) and also diferent types of force powers to all the Jedis ( heroes like Skywalker included)
. Clones with heavy armor and guns, similar to the Dark Tropers of Forces of Curruption

Aditional units suggestions to The Separatits:

. Sith Knights
. Grievou`s body guard droids ( i dindt play on the side of the Separatits, so i dont know if you puted it already)



For now is this, but i am enjoying the mod very much.
The Magnguards are already in the mod and you can make them over anyplanet that has Grevious in orbit kind of like with the jedi and the clone legions
StarfleetPups 31 Oct, 2019 @ 5:00pm 
fix the stolen droidicas system they been messed up in ages
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