Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
General Kota from TFU who spawns with his militia
Old Republic Era ships like the Hammerhead
Drumand Kaas as a new planet.
Just some ideas off the top of my head.
Also I feel like during this time Pellion would still be using his modified Acclamator called the Leveler, and Dodona and Screed should probably get Victory 1 Star Destroyers instead of the Imperator which would later become the ISD 1.
First would be to either give you a buff to a certain type of unit like how say if Republic get's Rendili Star Drive then there Dreadnought Heavy Cruisers and Victory Star Destroyers could get a buff in some way like maybe extra HP or speed.
Second it could unlock a special unit like how if you get that Nubian company on Naboo it would unlock the N1 Star-fighter for the Republic or if either side get's the Correlian Engineering company both could get Correllian Corvettes or Correlian Destroyers ect.
Lastly the third purpose of a company could be to increase the income of a planet like if you get the Banking clan as CIS it would greatly increase the income of a planet like Munnulist ect cause as of right now getting most of the companies just give you discounts for units which while very nice I'll admit they kind of make using the economic heroes kind of pointless once you get all the companies for producing stuff on those planets. (I should mention too that Absolute Chaos didn't actually have Rothana Heavy Engineering and Instead it was just Rothana heavy Industries which you could only get on tech 5 so RHE could be a really good company for the Republic could get on Rothana which would give them buffs to there Acclamators and most of there ground vehicles.)
Another idea for new buildings could be to have the production buildings not nearly have as many garrisons and instead introduce a new building which would cost upkeep but give you some free garrisons on a planet like in AOTR where you can't just spam buildings everywhere cause they'll cost upkeep which I really like the idea of since right now you can get a ton of credits very early on so this could potentially slow down this snowballing effect and would separate a frontline world from a production world.
Turrets also are very to spam as they only cost 20 credits which I feel a better price for them would be around 200,120 to 60.
Some of the space units could really use a rework like how you should remove that self destruct abbility from the Bulwark and add something like Fire all Batteries,The Accalamator was actually updated in base RaW to also carry bombers and having the Fire all Batteries Ability making it a decent carrier now however this did not apply to the submod so both variants of the Acclamator don't have the ability or bombers and adding the bombers to the Acclamator 1 and adding fighters to the Acclamator 2 would help though I'd honestly wouldn't add the Fire all Batteries ability to them as you don't want to spam that ability on every single unit,I feel the Recusuant could use the Point Defense ability while also replacing the point defense ability on the Munnificent with boost power to weapons and I'll be honest in saying that I'd be ok with removing the beam cannon from the Venator as without the beam it's still a decent carrier and having Fire all Batteries which is super powerful,The Aquintion could be reworked to not have any targetable hardpoints as I feel if it was more like the Merc Crusier it could be really viable later on only I wouldn't have it have as much damage output to stop them from being too OP plus I feel like the Acclamator should always be stronger then the Arquintion and lastly the Droid Carrier for some reason has boost power to weapons which doesn't really make sense for a deticated carrier so I'd probably remove that abbility and add something else like maybe the sensor ping ability that's on the Lucerhulk.
There is also a huge issue where a lot of the populations fight for the wrong side because the Republic is coded as the Empire and the CIS is coded as the Rebellion a lot of the populations on planets like Mon Cal,Kashyyyk,Onderon,Correlia,Yavin 4,Sullust,Bothawai,Krant,Kotholis,Ryloth,Commador,Fondor,Abregado Rae and many more support the CIS even though at this time they'd be still loyal to the Republic while planets like Ukio and Mustafar would probably side more with the CIS and you can tell it's a issues cause even though the description says they are fighting on your side they aren't which is really awkward when you have to fight the Mon Cal as Republic .
Lastly I strongly recommend putting a build limit on those Tax collection agencies by either having only one per planet or a system like in thrawns revenge where you could only have around 10 galaxy wide cause while the double in price for most of the structures will help slow down the snowballing effect it doesn't completely solve the issues as you can still spam tax collection agencies on any world that isn't at risk of being attacked and in star wars they were a lot of planets that just weren't worth nearly as much as some other planets like for example you shouldn't be able to tax the ♥♥♥♥ out of a planet like Dagobah which has almost no one on the planet to tax and this applies to a lot of the low populated worlds just like how mining a planet like Kamino doesn't really make any sense cause it's mainly a ocean world.
. More types of fighters, specially, more bombers
. New unit: snipers (3 per squad, special ability - invisibly ( turn the troops invisible for 30 sec)
. More types of Jedi Knights (Temple Guards, Minor Heroes Jedi for example) and also diferent types of force powers to all the Jedis ( heroes like Skywalker included)
. Clones with heavy armor and guns, similar to the Dark Tropers of Forces of Curruption
Aditional units suggestions to The Separatits:
. Sith Knights
. Grievou`s body guard droids ( i dindt play on the side of the Separatits, so i dont know if you puted it already)
For now is this, but i am enjoying the mod very much.