Garry's Mod
Unreal Tournament SWEPs
kwaHliveD 2 ABR 2024 a las 12:03
List of suggestions
Is it possible to include some of my suggestions in your mod so it is easier to work on:

1-) Better guidance for guided warshell; stronger rolling effect on turns which doesn't invert on positive pitch, prevent turning to opposite yaw when player turns around 180 degrees, prediction system for multiplayer, more like my quantum fighter jets.

2-) Assign UT99 ammodata their own "maxcarry" attribute so "gmod_maxammo -1" auto manages UT99 maximum ammo as well.

3-) Assign weapons their own "ammodata" so HL2 weapons' ammos don't coincide with UT99, especially RPG_Rocket (HL2 RPG limiting UT99 Rocket Launcher)

4-) Make the local table which displays weapon status on UT99 hud global so it is possible to add custom icons on custom weapons.
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upset  [desarrollador] 18 JUN 2024 a las 23:57 
Hey, those are good suggestions, however:
1) this code is completely ♥♥♥♥ and I couldn't really improve it, it just lerps the angle and has that side effect as inverting view on fast turns. If you can provide a better code I'd appreciate it
2) I'll try to do that
3) I think I had a reason for using HL2 ammo, I'll see what I can do
4) Isn't it already?
kwaHliveD 20 JUN 2024 a las 9:10 
i've written this drive system with help of chatgpt: https://github.com/BREEDNKMs/drive_uguidedprojectile/blob/main/drive_uguidedprojectile.lua

it is the same guided projectile rotation system in unreal tournament guidedwarshell code. you can easily "drive.PlayerStartDriving(ply,ent,"drive_uguidedprojectile") on any entity. i used drive system because it allows any entity to be controlled and allows prediction in multiplayer. it has 3 variables inside which attempts to retrieve from entity first. or uses the hardcoded value. you can adapt this inside a projectile's think hook instead of drive system, because drive prevents player movement.

you are right about 4, the table is global. i'll try to use it in future updates.
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